000823056 000__ 04614cam\a2200517Ii\4500 000823056 001__ 823056 000823056 005__ 20230306144005.0 000823056 006__ m\\\\\o\\d\\\\\\\\ 000823056 007__ cr\cn\nnnunnun 000823056 008__ 170613s2018\\\\sz\a\\\\o\\\\\101\0\eng\d 000823056 019__ $$a1005135922$$a1012003361 000823056 020__ $$a9783319606392$$q(electronic book) 000823056 020__ $$a3319606395$$q(electronic book) 000823056 020__ $$z9783319606385 000823056 0247_ $$a10.1007/978-3-319-60639-2$$2doi 000823056 035__ $$aSP(OCoLC)ocn989980319 000823056 035__ $$aSP(OCoLC)989980319$$z(OCoLC)1005135922$$z(OCoLC)1012003361 000823056 040__ $$aGW5XE$$beng$$erda$$epn$$cGW5XE$$dN$T$$dCOO$$dAZU$$dUAB$$dU3W$$dCAUOI 000823056 049__ $$aISEA 000823056 050_4 $$aTA166 000823056 08204 $$a620.8/2$$223 000823056 1112_ $$aInternational Conference on Advances in Human Factors and Wearable Technologies$$d(2017 :$$cLos Angeles, Calif.) 000823056 24510 $$aAdvances in human factors in wearable technologies and game design :$$bproceedings of the AHFE 2017 International Conference on Advances in Human Factors and Wearable Technologies, July 17-21, 2017, The Westin Bonaventure Hotel, Los Angeles, California, USA /$$cTareq Ahram, Christianne Falcão, editors. 000823056 264_1 $$aCham, Switzerland :$$bSpringer,$$c[2018]. 000823056 300__ $$a1 online resource (x, 269 pages) :$$billustrations. 000823056 336__ $$atext$$btxt$$2rdacontent 000823056 337__ $$acomputer$$bc$$2rdamedia 000823056 338__ $$aonline resource$$bcr$$2rdacarrier 000823056 347__ $$atext file$$bPDF$$2rda 000823056 4901_ $$aAdvances in Intelligent Systems and Computing,$$x2194-5357 ;$$v608 000823056 500__ $$aIncludes author index. 000823056 5050_ $$aA wearable flexible sensor network platform for the analysis of different sport movements -- Emotion recognition using physiological signals: Laboratory vs. wearable sensors -- A wearable device supporting multiple touch- and gesture-based languages for the deaf-blind -- A step in the right direction ? privacy concerns and perceived sensitivity of fitness trackers -- Development of customized orthotics based on lower-leg anthropometric data and task -- An intelligent pen to assess anxiety levels through pressure sensors and fuzzy logic -- Real-time eye-interaction system developed with eye tracking glasses and motion capture -- Accuracy and efficiency validation of a helmet mounted vibrotactile feedback system for aerodynamic head position during cycling -- The pressure comfort sensation of female?s body parts caused by compression garment -- Wearability and user experience through user engagement: The case study of a wearable plurisensorial device -- The implementation of acoustic in the game design-insight from the recently "onmyoji" phenomenon in China -- Game design for students: Teaching as a whole context -- Gaming as a driver for social behavior change for sustainability. . 000823056 506__ $$aAccess limited to authorized users. 000823056 520__ $$aThis book focuses on the human aspects of wearable technologies and game design, which are often neglected. It shows how user centered practices can optimize wearable experience, thus improving user acceptance, satisfaction and engagement towards novel wearable gadgets. It describes both research and best practices in the applications of human factors and ergonomics to sensors, wearable technologies and game design innovations, as well as results obtained upon integration of the wearability principles identified by various researchers for aesthetics, affordance, comfort, contextual-awareness, customization, ease of use, ergonomy, intuitiveness, obtrusiveness, information overload, privacy, reliability, responsiveness, satisfaction, subtlety, user friendliness and wearability. The book is based on the AHFE 2017 Conferences on Human Factors and Wearable Technologies and AHFE 2017 Conferences on Human Factors and Game Design, held on July 17-21, 2017, in Los Angeles, California, USA, and addresses professionals, researchers, and students dealing with the human aspects of wearable, smart and/or interactive technologies and game design research. 000823056 588__ $$aOnline resource; title from PDF title page (SpringerLink, viewed June 13, 2017). 000823056 650_0 $$aHuman engineering$$vCongresses. 000823056 650_0 $$aWearable technology$$vCongresses. 000823056 650_0 $$aElectronic games$$xDesign$$vCongresses. 000823056 7001_ $$aAhram, Tareq Z.,$$eeditor. 000823056 7001_ $$aFalcão, Christianne,$$eeditor. 000823056 77608 $$iPrint version: $$z9783319606385 000823056 830_0 $$aAdvances in intelligent systems and computing ;$$v608.$$x2194-5357 000823056 852__ $$bebk 000823056 85640 $$3SpringerLink$$uhttps://univsouthin.idm.oclc.org/login?url=http://link.springer.com/10.1007/978-3-319-60639-2$$zOnline Access$$91397441.1 000823056 909CO $$ooai:library.usi.edu:823056$$pGLOBAL_SET 000823056 980__ $$aEBOOK 000823056 980__ $$aBIB 000823056 982__ $$aEbook 000823056 983__ $$aOnline 000823056 994__ $$a92$$bISE