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Table of Contents
Forewords; Rethinking Architectural Education; Computation is the New Black; Preface; Acknowledgements; Contents; Information Technology in Architecture; 1 Informed Architecture; 1 Introduction; 2 Extension of the Combat Zone; 3 Digital Design; 4 Digital Construction; 5 Mediatecture; 6 Digital Realities; References; 2 The Colors of Black: Digital Computation as a Spectrum of Knowledge; 1 Introduction; 2 Visual Geometry as the Trailblazer; 3 Tactile as a Visual Extension; 4 Data Versus Form Versus Knowledge; 5 Final Gloss; References
3 Simple Complexities: An Interdisciplinary Approach Towards Computational Design and Architectural Geometry1 Introduction; 2 Simple Complexities; 3 Case Studies; 3.1 Folding; 3.2 Projection; 4 Conclusion and Outlook; Acknowledgements; References; 4 The Algorithms-Aided Design (AAD); 1 Input/Output Data; 2 Every Step Is Data: New Balance 3D Printed Shoes; 3 Topology Optimization: 3D Printed Steel Bridge; 4 Algorithms as Creative Tool: The Cloudbridge; 5 Building Information Modeling: The 'C' in BIM; 1 Introduction; 2 The Introduction of BIM; 3 Leg 1: Process; 3.1 Process Organization
3.2 Frontloading3.3 Linear Vs. Parallel; 4 Leg 2: Policy; 4.1 BIM Execution Manuals; 4.2 Contracting; 5 Leg 3: Technology; 5.1 Level of Detail (LOD); 5.2 Active, Passive & Exchange; 6 Leg 4: People; 6.1 New Roles; 6.2 The Orchestra; 6.3 Error Culture; 7 Conclusions About the 'C' in BIM; References; 6 Open Source Fabrication; 7 Robots in Architecture, Research and Development; 8 Mass Customization in the Era of Industry 4.0: Towards Immaterial Building Technology; 1 Introduction; 2 Digitalization of Manufacturing in the Era of Industry 4.0
3 Mass Customization for Construction Industry: Computational Design and Advanced Manufacturing Techniques3.1 Computational Design; 3.2 Advanced Manufacturing Techniques; 4 Optimized Building Components with Additive Manufacturing; 5 Towards Immaterial Building Technology; Acknowledgements; References; 9 Augmented Realities; 1 Introduction; 2 From the Perspective to the Digital Interactive VR Frame; 2.1 Subjective-Objective, Perspective; 2.2 Sensoriality, Body, Immersivity; 2.3 Digital Visual Experiences; 2.4 Virtual Vision; 2.5 Augmented Reality Vision; 3 Embedded Vision
4 The Visual Experience Between Art and Science5 Image and Representation; 6 Drawing Didactic: The Sight to the Real: Theoretical References and Working Methodologies; 6.1 Read-Write/Observe-Draw; 6.2 Description-Interpretation-Prefiguration; 6.3 Drawing Concept and Taxonomy; 6.4 Open Ending Consideration. "not Done by Human Hands."; References; 10 Computation in Architecture: Potential and Challenges for Research and Education; 1 Introduction; 2 Research and Teaching; 3 Research ThinkingSkins; 4 Conclusion; References; 11 Human, Space and Digitization; 1 Introduction
3 Simple Complexities: An Interdisciplinary Approach Towards Computational Design and Architectural Geometry1 Introduction; 2 Simple Complexities; 3 Case Studies; 3.1 Folding; 3.2 Projection; 4 Conclusion and Outlook; Acknowledgements; References; 4 The Algorithms-Aided Design (AAD); 1 Input/Output Data; 2 Every Step Is Data: New Balance 3D Printed Shoes; 3 Topology Optimization: 3D Printed Steel Bridge; 4 Algorithms as Creative Tool: The Cloudbridge; 5 Building Information Modeling: The 'C' in BIM; 1 Introduction; 2 The Introduction of BIM; 3 Leg 1: Process; 3.1 Process Organization
3.2 Frontloading3.3 Linear Vs. Parallel; 4 Leg 2: Policy; 4.1 BIM Execution Manuals; 4.2 Contracting; 5 Leg 3: Technology; 5.1 Level of Detail (LOD); 5.2 Active, Passive & Exchange; 6 Leg 4: People; 6.1 New Roles; 6.2 The Orchestra; 6.3 Error Culture; 7 Conclusions About the 'C' in BIM; References; 6 Open Source Fabrication; 7 Robots in Architecture, Research and Development; 8 Mass Customization in the Era of Industry 4.0: Towards Immaterial Building Technology; 1 Introduction; 2 Digitalization of Manufacturing in the Era of Industry 4.0
3 Mass Customization for Construction Industry: Computational Design and Advanced Manufacturing Techniques3.1 Computational Design; 3.2 Advanced Manufacturing Techniques; 4 Optimized Building Components with Additive Manufacturing; 5 Towards Immaterial Building Technology; Acknowledgements; References; 9 Augmented Realities; 1 Introduction; 2 From the Perspective to the Digital Interactive VR Frame; 2.1 Subjective-Objective, Perspective; 2.2 Sensoriality, Body, Immersivity; 2.3 Digital Visual Experiences; 2.4 Virtual Vision; 2.5 Augmented Reality Vision; 3 Embedded Vision
4 The Visual Experience Between Art and Science5 Image and Representation; 6 Drawing Didactic: The Sight to the Real: Theoretical References and Working Methodologies; 6.1 Read-Write/Observe-Draw; 6.2 Description-Interpretation-Prefiguration; 6.3 Drawing Concept and Taxonomy; 6.4 Open Ending Consideration. "not Done by Human Hands."; References; 10 Computation in Architecture: Potential and Challenges for Research and Education; 1 Introduction; 2 Research and Teaching; 3 Research ThinkingSkins; 4 Conclusion; References; 11 Human, Space and Digitization; 1 Introduction