TY - GEN AB - This book explores the theoretical foundations of gamification in learning and education. It has become increasingly difficult to engage and motivate students. Gamification not only makes learning interesting, but also allows game players to solve problems and learn lessons through repeated attempts and failures. This "positive failure" can motivate students to attempt a difficult mission. Chapters in this volume cover topics such as the definition and characteristics of gamification, gamification in learning and education, theories, research on gamification, framework, strategy, and cases. AU - Kim, Sangkyun, AU - Song, Kibong, AU - Lockee, Barbara, AU - Burton, John, CN - LB1029.S53 DO - 10.1007/978-3-319-47283-6 DO - doi ID - 823680 KW - Simulation games in education. KW - Education LK - https://univsouthin.idm.oclc.org/login?url=http://link.springer.com/10.1007/978-3-319-47283-6 N2 - This book explores the theoretical foundations of gamification in learning and education. It has become increasingly difficult to engage and motivate students. Gamification not only makes learning interesting, but also allows game players to solve problems and learn lessons through repeated attempts and failures. This "positive failure" can motivate students to attempt a difficult mission. Chapters in this volume cover topics such as the definition and characteristics of gamification, gamification in learning and education, theories, research on gamification, framework, strategy, and cases. SN - 9783319472836 SN - 3319472836 T1 - Gamification in learning and education :enjoy learning like gaming / TI - Gamification in learning and education :enjoy learning like gaming / UR - https://univsouthin.idm.oclc.org/login?url=http://link.springer.com/10.1007/978-3-319-47283-6 ER -