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Table of Contents
1. Designing for Mod Development
2. Participation and Platformization at Play
3. Game Changer
4. Of Toolkits, Engines and Interfaces
5. Learning and the Imperative of Production in Mod Development
6. Second Life Between Participation and Competition
7. Commodify! And Beyond.
2. Participation and Platformization at Play
3. Game Changer
4. Of Toolkits, Engines and Interfaces
5. Learning and the Imperative of Production in Mod Development
6. Second Life Between Participation and Competition
7. Commodify! And Beyond.