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Foreword; Contents; Contributors; Chapter 1: Introducing Geogames and Geoplay: Characterizing an Emerging Research Field; 1.1 Introduction; 1.2 GIS/Spatial Principles and Game Patterns; 1.2.1 Core Geographic Concepts; 1.2.2 Core Game and Play Concepts; 1.3 Reconciling Core Geographic and Game Concepts; 1.3.1 Spatial/Non-spatial Game Patterns and Core Geographic Concepts; 1.3.2 Intersection of Core Geographic Concepts with Games and Play; 1.4 Structure of the Book and Research Questions; References.

Chapter 2: Defining a Geogame Genre Using Core Concepts of Games, Play, and Geographic Information and Thinking2.1 Introduction; 2.2 The Genesis of Our Geographic Information Systems-ƯMultiplayer Online Games (GIS-MOG) Idea; 2.3 The GIS-MOG Technology Framework; 2.4 Defining the GIS-MOG Genre; 2.4.1 Representation; 2.4.2 Location; 2.4.3 Spatial Expansion; 2.4.4 Temporal Expansion; 2.4.5 Pervasiveness; 2.5 Summary and Discussion; References; Chapter 3: OriGami: A Mobile Geogame for Spatial Literacy; 3.1 Introduction; 3.2 Related Work: Spatial Ability, School Curricula and Geogames.

3.2.1 Individual Differences in Spatial Abilities3.2.2 Spatial Competencies in School Curricula; 3.2.3 Curricular Requirements for Geogames; 3.3 Overview and Analysis of Geogames; 3.4 Educational Concepts for Training and Measuring Spatial Literacy; 3.4.1 The OriGami Prototype; 3.4.2 Evaluating the Educational Concept behind OriGami; 3.4.3 Spatial Perspective in Route Following on a Map; 3.5 Empirical Study on the Educational Concept; 3.5.1 Methodology; 3.5.2 Results and Discussion; 3.6 Spatial Literacy Training with OriGami; 3.6.1 Navigation; 3.6.2 Orientation Task.

3.6.3 Map Comprehension Task: Cartographic Basics3.6.4 Map Comprehension Task: Spatial Learning; 3.6.5 Spatial Competency Testing and Training; 3.6.6 Game-Based Aspects; 3.7 Conclusion; References; Chapter 4: Spatial Game for Negotiations and Consensus Building in Urban Planning: YouPlaceIt!; 4.1 Introduction; 4.2 Previous Work; 4.2.1 Collaborative Planning and Consensus Building; 4.2.2 Negotiation Models; 4.2.3 Communication in Physical vs. Virtual Space; 4.2.4 Public Participation Geographic Information Systems (PPGIS); 4.2.5 Digital Serious Games for Urban Planning.

4.3 Negotiation for Building Consensus Among Stakeholders: Case Study of Dharavi4.3.1 The Selected Study Site: Dharavi in Mumbai, India; 4.3.2 The Issues of Civic Engagement in Dharavi; 4.3.3 Novel Approach for Civic Engagement in Dharavi; 4.3.4 The Main Requirements for the Negotiation and Consensus Building Game for Dharavi; 4.4 Serious Digital GeoGame for Negotiations and Consensus Building: YouPlaceIt!; 4.4.1 Goal of the Game; 4.4.2 Premise; 4.4.3 Game Elements; 4.4.4 Gameplay; 4.4.5 Negotiation and Communication.

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