000825176 000__ 05255cam\a2200493Ii\4500 000825176 001__ 825176 000825176 005__ 20230306144259.0 000825176 006__ m\\\\\o\\d\\\\\\\\ 000825176 007__ cr\cn\nnnunnun 000825176 008__ 171212t20182018sz\\\\\\ob\\\\001\0\eng\d 000825176 019__ $$a1015818550$$a1021222186$$a1032280542 000825176 020__ $$a9783319699141$$q(electronic book) 000825176 020__ $$a3319699148$$q(electronic book) 000825176 020__ $$z9783319699134 000825176 020__ $$z331969913X 000825176 0247_ $$a10.1007/978-3-319-69914-1$$2doi 000825176 035__ $$aSP(OCoLC)on1015239896 000825176 035__ $$aSP(OCoLC)1015239896$$z(OCoLC)1015818550$$z(OCoLC)1021222186$$z(OCoLC)1032280542 000825176 040__ $$aN$T$$beng$$erda$$epn$$cN$T$$dN$T$$dYDX$$dOCLCF$$dUPM$$dOCLCQ 000825176 049__ $$aISEA 000825176 050_4 $$aLB1028.3 000825176 08204 $$a371.33$$223 000825176 24500 $$aEducational technology and narrative :$$bstory and instructional design /$$cBrad Hokanson, Gregory Clinton, Karen Kaminski, editors. 000825176 264_1 $$aCham, Switzerland :$$bSpringer,$$c[2018] 000825176 264_4 $$c©2018 000825176 300__ $$a1 online resource 000825176 336__ $$atext$$btxt$$2rdacontent 000825176 337__ $$acomputer$$bc$$2rdamedia 000825176 338__ $$aonline resource$$bcr$$2rdacarrier 000825176 347__ $$atext file$$bPDF$$2rda 000825176 504__ $$aIncludes bibliographical references and index. 000825176 5050_ $$aThe Spirit of Storytelling -- The Narrative Imperative: Creating a Story Telling Culture in the Classroom -- Stories as Decision-Scaffolds: Understanding Nonlinear Storytelling Using Case-Based Reasoning and Educational Design Research -- Using Trust Telling and Amicable Inquiry for Open Educational Resources to Strengthen a University Network in Thailand -- Narrative Qualities of Design Argumentation -- Scenario-Based Workplace Training as Storytelling -- It is a Two-way Street: Using Storytelling and Narration as a Formalized Method to Promote Partnership Between The Instructors and ID Team in Higher Education Context -- Personal Tales of Instructional Design from the Facilitator's Perspective -- Storytelling as Transdisciplinarity: An Experiment in First-Year Composition and Communication -- Advancing Social Narrative Intervention Tools for Students with Autism: The Role of Educational Technology -- Designing for Adult Learners' Metacognitive Development & Narrative Identity -- Using the Design Thinking Cycle to Tell the Story of Innovative Learning Spaces -- Show and Tell: The Steps to Keeping the End in Mind -- Empowered Guinea Pigs: Stories of Cross-disciplinary Projects in an Experimental Educational Software Design Course -- Use of a Content-Based Science Narrative to Develop Situational Interest within a Digital Game -- Indiana University Plagiarism Tutorials and Tests: 14 Years of Worldwide Learning Online -- Using Activity Theory in Designing Science Inquiry Games -- An Instructional Designer's Story of Designing Gender and Sexuality Courses -- Minding the Stories We Tell: Acknowledging and Addressing Implicit Narratives in IDT -- Designing for Narrative-like Learning Experiences -- Use of Precedent as a Narrative Practice in Design Learning -- Promoting Creativity and Critical Thinking Through Digital Storytelling: Perceptions of Undergraduate Students -- Changing the Narrative of School:Toward a Neuro-Cognitive Redefinition of Learning. 000825176 506__ $$aAccess limited to authorized users. 000825176 520__ $$aThis volume is the result of a 2016 research symposium sponsored by the Association for Educational Communications and Technology (AECT) focused on the growing theoretical areas of integrating story and narrative into educational design. Narrative, or storytelling, is often used as a means for understanding, conveying, and remembering the events of our lives. Our lives become a series of stories as we use narrative to structure our thinking; stories that teach, train, socialize, and create value. The contributions in this volume examine stories and narrative in instructional design and offer a diverse exploration of instructional design and learning environments. Among the topics discussed: The narrative imperative: creating a story telling culture in the classroom. Narrative qualities of design argumentation. Scenario-based workplace training as storytelling. Designing for adult learners' metacognitive development & narrative identity. Using activity theory in designing science inquiry games . Changing the narrative of school: toward a neurocognitive redefinition of learning. Educational Technology and Narrative is an invaluable resource offering application-ready ideas to students of instructional design, instructional design practitioners, and teachers seeking to utilize theories of story and narrative to the ways that they convey and express ideas of instructional design and educational technology. 000825176 588__ $$aVendor-supplied metadata. 000825176 650_0 $$aEducational technology. 000825176 7001_ $$aHokanson, Brad,$$eeditor. 000825176 7001_ $$aClinton, Gregory,$$d1957-$$eeditor. 000825176 7001_ $$aKaminski, Karen,$$eeditor. 000825176 77608 $$iPrint version:$$tEducational technology and narrative.$$dCham, Switzerland : Springer, [2018]$$z331969913X$$z9783319699134$$w(OCoLC)1004763888 000825176 852__ $$bebk 000825176 85640 $$3SpringerLink$$uhttps://univsouthin.idm.oclc.org/login?url=http://link.springer.com/10.1007/978-3-319-69914-1$$zOnline Access$$91397441.1 000825176 909CO $$ooai:library.usi.edu:825176$$pGLOBAL_SET 000825176 980__ $$aEBOOK 000825176 980__ $$aBIB 000825176 982__ $$aEbook 000825176 983__ $$aOnline 000825176 994__ $$a92$$bISE