000825203 000__ 03368cam\a2200457Ii\4500 000825203 001__ 825203 000825203 005__ 20230306144301.0 000825203 006__ m\\\\\o\\d\\\\\\\\ 000825203 007__ cr\cn\nnnunnun 000825203 008__ 171214s2018\\\\xxu\\\\\o\\\\\001\0\eng\d 000825203 019__ $$a1015819788$$a1020493904$$a1021202560$$a1032279891 000825203 020__ $$a9781484233399$$q(electronic book) 000825203 020__ $$a1484233395$$q(electronic book) 000825203 020__ $$z9781484233382 000825203 020__ $$z1484233387 000825203 0247_ $$a10.1007/978-1-4842-3339-9$$2doi 000825203 035__ $$aSP(OCoLC)on1015335566 000825203 035__ $$aSP(OCoLC)1015335566$$z(OCoLC)1015819788$$z(OCoLC)1020493904$$z(OCoLC)1021202560$$z(OCoLC)1032279891 000825203 040__ $$aN$T$$beng$$erda$$epn$$cN$T$$dN$T$$dYDX$$dGW5XE$$dOCLCF$$dUAB$$dUMI$$dAZU$$dUPM$$dSTF$$dCOO$$dOCLCQ$$dU3W$$dTOH$$dSNK 000825203 049__ $$aISEA 000825203 050_4 $$aQA76.73.C154 000825203 08204 $$a005.13/3$$223 000825203 1001_ $$aSarcar, Vaskaran,$$eauthor. 000825203 24510 $$aInteractive C# :$$bfundamentals, core concepts and patterns /$$cVaskaran Sarcar. 000825203 264_1 $$a[United States] :$$bApress,$$c2018. 000825203 300__ $$a1 online resource 000825203 336__ $$atext$$btxt$$2rdacontent 000825203 337__ $$acomputer$$bc$$2rdamedia 000825203 338__ $$aonline resource$$bcr$$2rdacarrier 000825203 347__ $$atext file$$bPDF$$2rda 000825203 500__ $$aIncludes index. 000825203 5050_ $$aChapter 1: Object Oriented Programming Concepts -- Chapter 2. Class and Objects -- Chapter 3. The concept of inheritance -- Chapter 4. Inheritance in depth -- Chapter 5. Interfaces, -- Chapter 6. Properties -- Chapter 7. Important comparisons, -- Chapter 8 -- OOPs concepts revisited -- Chapter 9. Consult with the experts -- Chapter 10. Exceptions -- Chapter 11. Disposals through garbage collections -- Chapter 12. Generics[25-30] -- Chapter 13. Flexibilities with anonymous methods -- Chapter 14. Become a hero in the real world -- Chapter 15. Winning notes and the road ahead. 000825203 506__ $$aAccess limited to authorized users. 000825203 520__ $$aDiscover object-oriented programming with core concepts of C# in this unique tutorial. The book consists of four major sections which cover 15 core topics - nine of them are dedicated to object-oriented programming, five of them are dedicated to advanced concepts of C#, and one of them is dedicated to design patterns, with coverage of three Gang of Four design patterns with C# implementations. Finally, Interactive C# contains an FAQ section to cover all of these topics. This book uniquely presents a two-way discussion between a teacher and students. So, with this book you will have the feel of learning C# in a classroom environment or with your private tutor. Your teacher will discuss the problems/topics and ask you questions; at the same time, counter questions are provided to clarify points where necessary. You will: Become proficient in object-oriented programming Remake yourself as a great C# programmer Test your skills in C# fundamentals Use Visual Studio to write, compile and execute your code. 000825203 588__ $$aOnline resource; title from PDF title page (viewed December 21, 2017). 000825203 650_0 $$aC# (Computer program language) 000825203 77608 $$iPrint version:$$aSarcar, Vaskaran.$$tInteractive C#.$$d[United States] : Apress, 2018$$z1484233387$$z9781484233382$$w(OCoLC)1006488318 000825203 852__ $$bebk 000825203 85640 $$3SpringerLink$$uhttps://univsouthin.idm.oclc.org/login?url=http://link.springer.com/10.1007/978-1-4842-3339-9$$zOnline Access$$91397441.1 000825203 909CO $$ooai:library.usi.edu:825203$$pGLOBAL_SET 000825203 980__ $$aEBOOK 000825203 980__ $$aBIB 000825203 982__ $$aEbook 000825203 983__ $$aOnline 000825203 994__ $$a92$$bISE