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Atari Games and Intel Processors
Computer Hex Algorithm using a Move Evaluation Method based on a Convolutional Neural Network
Deep Preference Neural Network for Move Prediction in Board Games
Deep Reinforcement Learning with Hidden Layers on Future States
Neural Fictitious Self-Play in Imperfect Information Games with Many Players
On-line Parameter Tuning for Monte-Carlo Tree Search in General Game Playing
Memorizing the Playout Policy
Distributed Nested Rollout Policy for SameGame
A Study of Forward versus Backwards Endgame Solvers with Results in Chinese Checkers
Validating and Fine-tuning of Game Evaluation Functions using Endgame Databases
Applying Anytime Heuristic Search to Cost-Optimal HTN Planning
A Game for Eliciting Trust between People and Devices under Diverse Performance Conditions.

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