000826590 000__ 03880cam\a2200529Mi\4500 000826590 001__ 826590 000826590 005__ 20230306144410.0 000826590 006__ m\\\\\o\\d\\\\\\\\ 000826590 007__ cr\nn\nnnunnun 000826590 008__ 180209s2018\\\\gw\a\\\\o\\\\\000\0\eng\d 000826590 019__ $$a1023037853$$a1023777093$$a1024174761$$a1028185409 000826590 020__ $$a9783319722726 000826590 020__ $$a3319722727 000826590 020__ $$z9783319722719 000826590 020__ $$z3319722719 000826590 0247_ $$a10.1007/978-3-319-72272-6$$2doi 000826590 035__ $$aSP(OCoLC)on1027052029 000826590 035__ $$aSP(OCoLC)1027052029$$z(OCoLC)1023037853$$z(OCoLC)1023777093$$z(OCoLC)1024174761$$z(OCoLC)1028185409 000826590 040__ $$aUPM$$beng$$epn$$cUPM$$dOCLCO$$dGW5XE$$dN$T$$dYDX$$dOCLCF$$dEBLCP$$dUAB$$dOCLCQ$$dMERER$$dOCLCQ$$dOCL 000826590 049__ $$aISEA 000826590 050_4 $$aQA76.9.U83 000826590 050_4 $$aQA76.9.H85 000826590 08204 $$a005.437$$223 000826590 24500 $$aEmotion in Video Game Soundtracking /$$cedited by Duncan Williams, Newton Lee. 000826590 264_1 $$aCham :$$bSpringer International Publishing :$$bImprint :$$bSpringer,$$c2018. 000826590 300__ $$a1 online resource (x, 167 pages) :$$billustrations. 000826590 336__ $$atext$$btxt$$2rdacontent 000826590 337__ $$acomputer$$bc$$2rdamedia 000826590 338__ $$aonline resource$$bcr$$2rdacarrier 000826590 347__ $$atext file$$bPDF$$2rda 000826590 4901_ $$aInternational Series on Computer Entertainment and Media Technology,$$x2364-947X 000826590 5050_ $$a1 Welcome and Introduction from the Editors -- 2 Past: An overview of emotion as a parameter in music, definitions, and historical approaches -- 3 Present: Emotion in speech, singing, and sound effects -- 4 Present: Affectively-driven algorithmic composition -- 5 An auto-ethnographic approach to creating the emotional content of horror game soundtracking -- 6 Present: Brain Computer Music Interfacing (BCMI) -- 7 When the Soundtrack is the Game: from Audio-games to Gaming the Music -- 8 Motion Controllers, Sound, and Music in Video Games -- 9 Future: Repurposing music according to individual preferences for personalized soundtracks -- 10 Sounding the Story: Music in Videogame Cutscenes -- 11 The Impact of Multichannel Game Audio on the Quality and Enjoyment of Player Experience -- 12 Concluding remarks. 000826590 506__ $$aAccess limited to authorized users. 000826590 520__ $$aThis book presents an overview of the emerging field of emotion in videogame soundtracking. The emotional impact of music has been well-documented, particularly when used to enhance the impact of a multimodal experience, such as combining images with audio as found in the videogames industry. Soundtracking videogames presents a unique challenge compared to traditional composition (for example film music) in that the narrative of gameplay is non-linear - Player dependent actions can change the narrative and thus the emotional characteristics required in the soundtrack. Historical approaches to emotion measurement, and the musical feature mapping and music selection that might be used in video game soundtracking are outlined, before a series of cutting edge examples are given. These examples include algorithmic composition techniques, automated emotion matching from biosensors, motion capture techniques, emotionally-targeted speech synthesis and signal processing, and automated repurposing of existing music (for example from a players own library). The book concludes with some possibilities for the future. 000826590 650_0 $$aComputer science. 000826590 650_0 $$aMusic. 000826590 650_0 $$aUser interfaces (Computer systems) 000826590 650_0 $$aMultimedia systems. 000826590 650_0 $$aMathematics. 000826590 7001_ $$aWilliams, Duncan,$$eeditor. 000826590 7001_ $$aLee, Newton,$$eeditor. 000826590 77608 $$iPrint version: $$z9783319722719 000826590 830_0 $$aInternational series on computer entertainment and media technology. 000826590 852__ $$bebk 000826590 85640 $$3SpringerLink$$uhttps://univsouthin.idm.oclc.org/login?url=http://link.springer.com/10.1007/978-3-319-72272-6$$zOnline Access$$91397441.1 000826590 909CO $$ooai:library.usi.edu:826590$$pGLOBAL_SET 000826590 980__ $$aEBOOK 000826590 980__ $$aBIB 000826590 982__ $$aEbook 000826590 983__ $$aOnline 000826590 994__ $$a92$$bISE