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Intro; Preface; Contents; 1 Preliminaries; 1.1 Introduction; 1.2 Elementary of Game Theory; 1.3 The Markov Decision Process; 1.3.1 The MDP Model; 1.3.2 Solving the MDP; 1.4 The Stochastic Games; 1.4.1 The Model of SG; 1.4.2 Solving the SG; 1.5 Summary; References; 2 Overview of Dynamic Network Security Games; 2.1 Introduction; 2.2 Applications in Cyber Networks; 2.3 Applications in Wireless Networks; 2.4 Applications in Cyber-Physical Networks; 2.5 Summary; References; 3 Dynamic Security Games with Extra Information; 3.1 Introduction; 3.2 Post-decision State; 3.3 Multi-Agent PDS Learning

3.3.1 The Minimax-PDS Algorithm3.3.2 WoLF-PDS; 3.4 Security Applications; 3.4.1 Anti-jamming in Energy Harvesting CommunicationSystems; 3.4.2 Cloud-Based Security Game; 3.5 Summary; References; 4 Dynamic Security Games with Incomplete Information; 4.1 Introduction; 4.2 Background on Repeated Bayesian Game; 4.3 Bayesian SGs; 4.3.1 Bayesian SG Model; 4.3.2 Bayesian Nash Q-Learning; 4.4 Security Applications; 4.4.1 Dynamic Intrusion Detection System Configuration; 4.4.2 Spectrum Access in Adversarial Environment; 4.5 Summary; References; 5 Dynamic Security Games with Deception; 5.1 Introduction

5.2 Stochastic Deception Games5.2.1 The SDG Model; 5.2.2 Solving the SDG; 5.3 A Security Application; 5.4 Summary; References; 6 Conclusion and Future Work; 6.1 Summary; 6.2 Future Works

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