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A Gamified Approach to Automated Assessment of Programming Assignments
A Smart Learning Environment for Environmental Education
An interdisciplinary Framework for Designing Smart Learning Environments
Application Development on Tablet to Promote a Classroom Research Skills for SSRU’ Students
Constructing a Smart Chinese International Learning Environment Based on Learning Analytics Technology
Effects of Reciprocal Feedback on EFL Learners’ Communication Strategy Use and Oral Communicative Performance
Exploring General Morphological Analysis and Providing Personalized Recommendations to Stimulate Creativity with ReaderBench
Higher Cognitive Items Generation Algorithms
Innovative Maker Movement Platform for K-12 Education as a Smart Learning Environment
Smart Interactions for the Quantified Self
Smart watches for making EFL learning effective, healthy, and happy
StudentViz: A Tool for Visualizing Students' Collaborations in a Social Learning Environment
The Edutainment Platform: Interactive Storytelling Relying on Semantic Similarity
The effects of student interaction with blog-based course content on learning performance
The Objective Ear: Assessing the Progress of a Music Task
Visualizing and Understanding Information literacy Research Based on the CiteSpaceV
Open Research and Observational Study for 21st Century Learning
An educational role-playing game for modeling the learner’s personality
Annotation Recommendation for Online Reading Activities
Big Data Analytics and Smart Service Tool: “Smart Learning Partner” Platform.

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