Interactivity, game creation, design, learning, and innovation : 6th International Conference, ArtsIT 2017, and second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30-31, 2017, Proceedings / Anthony L. Brooks, Eva Brooks, Nikolas Vidakis (eds.).
2018
T385 .I58 2017eb
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Title
Interactivity, game creation, design, learning, and innovation : 6th International Conference, ArtsIT 2017, and second International Conference, DLI 2017, Heraklion, Crete, Greece, October 30-31, 2017, Proceedings / Anthony L. Brooks, Eva Brooks, Nikolas Vidakis (eds.).
ISBN
9783319769080 (electronic book)
3319769081 (electronic book)
9783319769073
3319769081 (electronic book)
9783319769073
Published
Cham, Switzerland : Springer, 2018.
Language
English
Description
1 online resource (xv, 532 pages) : illustrations.
Item Number
10.1007/978-3-319-76908-0 doi
Call Number
T385 .I58 2017eb
Dewey Decimal Classification
006.6
Summary
This book constitutes the proceedings of two conferences: The 6th International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2017) and the Second International Conference on Design, Learning and Innovation (DLI 2017). The event was hosted in Heraklion, Crete, Greece, in October 2017 and attracted 65 submissions from which 50 full papers were selected for publication in this book. The papers represent a forum for the dissemination of cutting-edge research results in the area of arts, design and technology, including open related topics like interactivity and game creation.
Note
Includes author index.
Access Note
Access limited to authorized users.
Digital File Characteristics
text file PDF
Source of Description
Online resource; title from PDF title page (SpringerLink, viewed March 15, 2018).
Added Meeting Name
International Conference on Design, Learning and Innovation (2nd : 2017 : Ērakleion, Greece), jointly held conference.
Series
Lecture notes of the Institute for Computer Sciences, Social Informatics, and Telecommunications Engineering ; 229.
Available in Other Form
Print version: 9783319769073
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Table of Contents
Arts, design and technology
Interactivity
Interaction design
Virtual reality
Augmented reality
Game creation
Serious games
Gamification
Leisure gaming
GamePlay
Big data
Applications and interfaces for mobile devices
Audio art and design
Digital literacy
Simulation and gaming
Current uses and emergent trends in DGBL
Game-based learning and digital competence
Digital games in e-learning environments
Practical guides to engaging with digital games for learning.
Interactivity
Interaction design
Virtual reality
Augmented reality
Game creation
Serious games
Gamification
Leisure gaming
GamePlay
Big data
Applications and interfaces for mobile devices
Audio art and design
Digital literacy
Simulation and gaming
Current uses and emergent trends in DGBL
Game-based learning and digital competence
Digital games in e-learning environments
Practical guides to engaging with digital games for learning.