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Part 1: Kansei, Emotion, and Games
chapter 1. A Fundamental Study of a Computer Player Giving Fun to the Opponent -Targeting Hanafuda, a Card Game in Japan
chapter 2. Exploring the Critical Appeal of Mobility-Augmented Reality Games
chapter 3. Interactive Games Effects on Children's Affective Cooperation: Evaluating Cooperation Through Kansei-Based Play and Design Sections
chapter 4. Kansei Engineering Approach in Designing Appealing Computer Animation Character
chapter 5. The Content and Design of Art Museum On-line Learning Games for Children
chapter 6. Understanding of User's Gameplay Behavior and Perception Styles in an Environment of Digital Gesture Based-Game
Part 2: Kansei, Emotion and Computing
chapter 7. A Smart Home Model Using Android Application
chapter 8. A State of Art on Kansei-Engineered Virtual Shops: A Study on the Possibilities of V-Commerce
chapter 9. A System Analysis and Design for SMEs Product Presentation in Ecommerce Website Based on Kansei Engineering (Case Study: SMEs Products of Ponorogo Regency)
chapter 10. Accuracy of Geolocation Data of Taman Wetland Putrajaya
chapter 11. Brand Name Decision AI System
chapter 12. Development of Virtual Draping System by Augmented Reality
chapter 12. Just in Mobile Augmented Reality Technology (JIMART) Application
chapter 13. Virtual Agent Design Factors for the 21St Century Learners: A Kansei Approach
Part 3: Kansei, Emotion and Wellbeing / Quality of Life
chapter 14. Conceptualization of Happiness Index Model
chapter 15. Factorization of Accomplishment Domain of PERMAI Model
chapter 16. From PERMA to PERMAIg©: Happiness Instrument Development
chapter 16. Happiness Index Measurement: Application of Kansei Engineering and Positive Psychology
chapter 17. Measuring Employee Happiness: Analyzing the Dimensionality of Employee Engagement
chapter 18. Modeling Factors and Importance of Happiness Using KJ Method
chapter 19. Relationship Between Workers' General Happiness and Emotional Components @ PERMAIg©
chapter 20. Reliability of Happiness Index Model Questionnaire
chapter 21. Visual Analytics of Happiness Index in Parallel Coordinate Graph
Part 4: Kansei, Emotion and Design
chapter 22. A Study for Application of Color Design in Product Design of Woodworking Machine Tooltitle.

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