TY - GEN N2 - This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 19 papers presented in the 14th issue were organized in topical sections named: 3D modeling and visualization; image; e-learning and games; and miscellaneous. DO - 10.1007/978-3-662-56689-3 DO - doi AB - This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 19 papers presented in the 14th issue were organized in topical sections named: 3D modeling and visualization; image; e-learning and games; and miscellaneous. T1 - Transactions on edutainment XIV / AU - Pan, Zhigeng, AU - Cheok, Adrian David, AU - Müller, Wolfgang VL - 10790 CN - TA1634 N1 - Includes author index. ID - 826939 KW - Computer games. KW - Educational games. KW - Computer-assisted instruction. SN - 9783662566893 SN - 3662566893 TI - Transactions on edutainment XIV / LK - https://univsouthin.idm.oclc.org/login?url=http://link.springer.com/10.1007/978-3-662-56689-3 UR - https://univsouthin.idm.oclc.org/login?url=http://link.springer.com/10.1007/978-3-662-56689-3 ER -