000826939 000__ 02652cam\a2200529Mi\4500 000826939 001__ 826939 000826939 005__ 20230306144428.0 000826939 006__ m\\\\\o\\d\\\\\\\\ 000826939 007__ cr\nn\nnnunnun 000826939 008__ 180312s2018\\\\gw\a\\\\o\\\\\001\0\eng\d 000826939 019__ $$a1030499993$$a1030606380$$a1030764424 000826939 020__ $$a9783662566893$$q(electronic book) 000826939 020__ $$a3662566893$$q(electronic book) 000826939 020__ $$z9783662566886 000826939 020__ $$z3662566885 000826939 0247_ $$a10.1007/978-3-662-56689-3$$2doi 000826939 035__ $$aSP(OCoLC)on1029065042 000826939 035__ $$aSP(OCoLC)1029065042$$z(OCoLC)1030499993$$z(OCoLC)1030606380$$z(OCoLC)1030764424 000826939 040__ $$aAZU$$beng$$epn$$cAZU$$dOCLCO$$dGW5XE$$dYDX$$dOCLCQ$$dOCLCO$$dOCLCF$$dMERER 000826939 049__ $$aISEA 000826939 050_4 $$aTA1634 000826939 08204 $$a794.8$$223 000826939 24500 $$aTransactions on edutainment XIV /$$cZhigeng Pan, Adrian David Cheok, Wolfgang Müller (eds.). 000826939 2463_ $$aTransactions on edutainment 14 000826939 264_1 $$aBerlin :$$bSpringer,$$c2018. 000826939 300__ $$a1 online resource (x, 245 pages) :$$billustrations. 000826939 336__ $$atext$$btxt$$2rdacontent 000826939 337__ $$acomputer$$bc$$2rdamedia 000826939 338__ $$aonline resource$$bcr$$2rdacarrier 000826939 347__ $$atext file$$bPDF$$2rda 000826939 4901_ $$aLecture notes in computer science,$$x0302-9743 ;$$v10790 000826939 500__ $$aIncludes author index. 000826939 506__ $$aAccess limited to authorized users. 000826939 520__ $$aThis journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 19 papers presented in the 14th issue were organized in topical sections named: 3D modeling and visualization; image; e-learning and games; and miscellaneous. 000826939 588__ $$aDescription based on print version record. 000826939 650_0 $$aComputer games. 000826939 650_0 $$aEducational games. 000826939 650_0 $$aComputer-assisted instruction. 000826939 7001_ $$aPan, Zhigeng,$$d1965-$$eeditor. 000826939 7001_ $$aCheok, Adrian David,$$eeditor. 000826939 7001_ $$aMüller, Wolfgang$$c(Computer scientist),$$eeditor. 000826939 77608 $$iPrint version: $$z9783662566886 000826939 830_0 $$aLecture notes in computer science ;$$v10790. 000826939 852__ $$bebk 000826939 85640 $$3SpringerLink$$uhttps://univsouthin.idm.oclc.org/login?url=http://link.springer.com/10.1007/978-3-662-56689-3$$zOnline Access$$91397441.1 000826939 909CO $$ooai:library.usi.edu:826939$$pGLOBAL_SET 000826939 980__ $$aEBOOK 000826939 980__ $$aBIB 000826939 982__ $$aEbook 000826939 983__ $$aOnline 000826939 994__ $$a92$$bISE