000838241 000__ 03042cam\a2200457Ii\4500 000838241 001__ 838241 000838241 005__ 20230306144530.0 000838241 006__ m\\\\\o\\d\\\\\\\\ 000838241 007__ cr\un\nnnunnun 000838241 008__ 170406t20172017sz\\\\\\ob\\\\001\0\eng\d 000838241 019__ $$a982099496$$a982141210$$a982222579$$a982361118$$a982435054 000838241 020__ $$a9783319532462$$q(electronic book) 000838241 020__ $$a3319532464$$q(electronic book) 000838241 020__ $$z9783319532455 000838241 020__ $$z3319532456 000838241 035__ $$aSP(OCoLC)ocn981764904 000838241 035__ $$aSP(OCoLC)981764904$$z(OCoLC)982099496$$z(OCoLC)982141210$$z(OCoLC)982222579$$z(OCoLC)982361118$$z(OCoLC)982435054 000838241 040__ $$aN$T$$beng$$erda$$epn$$cN$T$$dEBLCP$$dN$T$$dYDX$$dAZU$$dVT2$$dIDB$$dMERUC$$dOCLCF$$dUAB 000838241 049__ $$aISEA 000838241 050_4 $$aHG3821 000838241 08204 $$a332.45$$223 000838241 1001_ $$aCrowley, Adam,$$eauthor. 000838241 24514 $$aThe wealth of virtual nations :$$bvideogame currencies /$$cAdam Crowley. 000838241 264_1 $$aCham, Switzerland :$$bPalgrave Macmillan,$$c[2017]. 000838241 264_4 $$c©2017 000838241 300__ $$a1 online resource. 000838241 336__ $$atext$$btxt$$2rdacontent 000838241 337__ $$acomputer$$bc$$2rdamedia 000838241 338__ $$aonline resource$$bcr$$2rdacarrier 000838241 504__ $$aIncludes bibliographical references and index. 000838241 5050_ $$aThe Wealth of Virtual Nations; Acknowledgments; Contents; 1 Introduction: Analyzing Wealth in Videogames; 2 Literary Theory for Gamers; 3 The Symbolic Order of Action and Possibility Bearing on Time; 4 Capital and Class Determinations in Videogames; 5 Night World Identity Affirmations; 6 Conclusion: The Wealth of Virtual Nations; Notes; Chapter 1; Chapter 2; Chapter 3; Chapter 4; Chapter 5; Chapter 6; Bibliography; Index 000838241 506__ $$aAccess limited to authorized users. 000838241 520__ $$aThis book considers representations of wealth and the wealthy in videogames. The introduction explores the estrangement of wealth from everyday life in the contemporary west, and argues that videogames have contributed to modern life by dramatizing the economic anxieties of our age — in particular, those anxieties that relate to the Global Great Recession. A review of historical titles reveals that such and related efforts draw in significant ways from the literary tradition of sentimental romance, where wealth and the wealthy have long been associated with notions of the underworld or hell. The relevance of this tradition to contemporary titles is explored through a careful analysis of romantic themes and concerns with significance to acts of exchange. The Wealth of Virtual Nations will appeal to students with an interest in narrative theory, game design, literature, economics, and the humanities. It will also be of interest to the videogame industry. . 000838241 588__ $$aVendor-supplied metadata. 000838241 650_0 $$aForeign exchange$$xModels. 000838241 650_0 $$aVideo games. 000838241 77608 $$iPrint version: $$z3319532456$$z9783319532455$$w(OCoLC)967556301 000838241 852__ $$bebk 000838241 85640 $$3SpringerLink$$uhttps://univsouthin.idm.oclc.org/login?url=http://link.springer.com/10.1007/978-3-319-53246-2$$zOnline Access$$91397441.1 000838241 909CO $$ooai:library.usi.edu:838241$$pGLOBAL_SET 000838241 980__ $$aEBOOK 000838241 980__ $$aBIB 000838241 982__ $$aEbook 000838241 983__ $$aOnline 000838241 994__ $$a92$$bISE