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Intro; Acknowledgements; Contents; List of Figures; List of Tables; 1 Rhythmic Experience; 1.1 Outline of the Book; 1.2 Introducing Rhythm and Rhythmic Experience; References; Experiencing Rhythm; 2 Culture and Time; 2.1 Time Can Be Anything We Want It to Be: Interview with Manolete Mora, Ethnomusicologist; 2.2 Cultures of Time; 2.3 Cultural Practices of Listening and Performing; 2.4 The Socio-Cultural Uses of Synchronicity; References; 3 Moving Bodies; 3.1 The Movement Is the Rhythm: Interview with Simon Barker, Drummer and Composer; 3.2 Movement as Rhythmic Knowledge.

3.3 Bodily Communication3.4 Analysing Embodied Rhythmic Experience; 3.5 Designing Rhythms for Moving Bodies; References; 4 Daily Cycles; 4.1 Let Them Find Their Own Rhythm: Interview with Simon McIntyre, Educational Designer; 4.2 Understanding the Rhythms of Everyday Life; 4.3 When Digital Rhythms Meet Daily Cycles; References; 5 Playing Rhythm; 5.1 Activating Unexpected Events: Interview with Nalina Wait, Dance Artist; 5.2 Keeping Time; 5.3 Playfulness and Improvisation; 5.4 The Pleasures of Performance; References; Designing Rhythm; 6 Being Swept in.

6.1 Rhythm Is the Breath of the Work: Interview with Clare Grant, Performer, Director and Dramaturg6.2 Captivation; 6.3 Entrances and Exits; References; 7 Sculpting Attention; 7.1 Being as a Way of Doing: Interview with George Poonkhin Khut, Artist and Interaction Designer; 7.2 Working with Qualities of Attention; References; 8 Crafting Trajectories; 8.1 Patterns of Rhythmic Possibilities: Interview with Patrick Cook and Ilija Melentijevic, Game Designers; 8.2 Rhythm as a Unifying Force; 8.3 Structural Dynamics; References; 9 Textures and Transitions.

9.1 The Speed an Idea Needs to Happen: Interview with Andrew Schultz, Composer9.2 Turning a Corner; 9.3 Building Textural Layers; References; 10 Predictability; 10.1 If You Rock the Baby It Will Go to Sleep: Interview with Rhiannon Newton, Choreographer; 10.2 The Satisfactions of Repetition; 10.3 Breaking Habits and Creating Uncertainty; References; 11 Vitality; 11.1 It's like Blowing a Feather: Interview with Andrew Johnston, Interaction and Software Designer; 11.2 Mechanical Repetition and the Automaton; 11.3 Expressive Rhythms of Control; 11.4 The Push and Pull of Dynamic Vitality.

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