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Intro; Contents; Research for Cultural DNA in Design; 1 Introduction; 2 Where Can the Cultural DNA Be in Design?; 2.1 Cultural DNA Is in the Design; 2.2 Cultural DNA Is in the Observer/User of the Design; 2.3 Cultural DNA Is in the Design Process that Produced the Design; 2.4 Cultural DNA Is in the Designer; 2.5 Cultural DNA Is in the Interaction Between the User and the Design; 2.6 Cultural DNA Is in the Effect the Design Has on Consumers and the Society in Which Designs Sit; 2.7 Cultural DNA Is in the Interaction of All the Above; 3 What About Cultural DNA in Design Has Been Researched?

3.1 Studying Cultural DNA in the Designs3.2 Studying Cultural DNA in Observer/User of the Designs; 3.3 Studying Cultural DNA in the Design Process that Produced the Designs; 3.4 Studying Cultural DNA in the Designer; 3.5 Studying Cultural DNA in the Interaction Between the User and the Design; 3.6 Studying Cultural DNA in the Effect the Design Has on Consumers and the Society in Which They Sit; 3.7 Studying Cultural DNA in Design in the Interaction Amongst All of the Above; 4 Conclusions; References; Directly Interactive Design Gallery Systems: Interaction Terms and Concepts; 1 Introduction

2 Alternative Views3 Collection Views; 4 Interactions; 5 Introducing the Parallel Coordinate View-Controller; 5.1 Motivation; 5.2 Design Overview; 5.3 Generative Use; 5.4 Summary; 6 Future Work; References; Underlying Principles and Emerging Designs: Design Exercises Based on Magic Squares; 1 Introduction; 2 Notion of Underlying Principes; 3 Magic Square: An Underlying Principle of Spatial Designs; 4 Parametric Designs; 5 Summary; References; Multi-leveled Tridimensional Public Place and Urban Promenade; 1 Introduction; 2 Dynamic Public Square Examples and Concepts

2.1 Dynamics of Public Space and Architectural Element2.2 Different Levels and Discontinuity Problem; 2.3 Modern Squares with Advanced Form; 3 Lausanne Flon, Public Space and Mechanical Devices; 3.1 Flon: From Industrial Platform to Central Commercial District; 3.2 Ponts-Ville and Infrastructures; 3.3 Flon-Ville, Increased Public Movements and Utilization of Machinery; 4 Tridimensional Plaza and Mechanical Building Equipment; 4.1 Origin and Triangular Form of Place de l'Europe; 4.2 Tridimensional Flows and Mechanical Device

4.3 Perception Experiment with Mechanical Device in a Tridimensional Public Space5 Conclusion; References; Fossilisation of Rural Streets Within the Modern City; 1 Introduction; 2 From Rural to Urban; 3 Change of Topological Significance of the Inner Route; 4 Conclusion and Discussion; References; Mods, Hacks, Makers: Crowdsourced Culture and Environment; 1 Introduction; 2 Hacking or New Developments; 3 Open-Source Culture; 4 Open-Source Environment; 5 Open-Source Design; 6 Open-Source Hackers; 7 Collective Thinking; 8 The Other Side; 9 The Product Is You; 10 Conclusions; References

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