000839519 000__ 03302cam\a2200589Ii\4500 000839519 001__ 839519 000839519 005__ 20230306144734.0 000839519 006__ m\\\\\o\\d\\\\\\\\ 000839519 007__ cr\un\nnnunnun 000839519 008__ 180530s2018\\\\sz\a\\\\o\\\\\101\0\eng\d 000839519 019__ $$a1038495876$$a1040612728 000839519 020__ $$a9783319919027$$q(electronic book) 000839519 020__ $$a3319919024$$q(electronic book) 000839519 020__ $$z9783319919010 000839519 020__ $$z3319919016 000839519 0247_ $$a10.1007/978-3-319-91902-7$$2doi 000839519 035__ $$aSP(OCoLC)on1038016665 000839519 035__ $$aSP(OCoLC)1038016665$$z(OCoLC)1038495876$$z(OCoLC)1040612728 000839519 040__ $$aGW5XE$$beng$$erda$$epn$$cGW5XE$$dAZU$$dYDX$$dUAB$$dOCLCF$$dOCLCQ 000839519 049__ $$aISEA 000839519 050_4 $$aLB1029.S53 000839519 08204 $$a371.39/7$$223 000839519 1102_ $$aInternational Simulation and Gaming Association.$$bInternational Conference$$n(48th :$$d2017 :$$cDelft, Netherlands) 000839519 24510 $$aSimulation gaming :$$bapplications for sustainable cities and smart infrastructures : 48th International Simulation and Gaming Association Conference, ISAGA 2017, Delft, The Netherlands, July 10-14, 2017, Revised selected papers /$$cHeide Karen Lukosch, Geertje Bekebrede, Rens Kortmann (eds.). 000839519 2463_ $$aISAGA 2017 000839519 264_1 $$aCham, Switzerland :$$bSpringer,$$c2018. 000839519 300__ $$a1 online resource (x, 201 pages) :$$billustrations. 000839519 336__ $$atext$$btxt$$2rdacontent 000839519 337__ $$acomputer$$bc$$2rdamedia 000839519 338__ $$aonline resource$$bcr$$2rdacarrier 000839519 347__ $$atext file$$bPDF$$2rda 000839519 4901_ $$aLecture notes in computer science,$$x0302-9743 ;$$v10825 000839519 4901_ $$aLNCS sublibrary. SL 3, Information systems and applications, incl. Internet/Web, and HCI 000839519 500__ $$aIncludes author index. 000839519 5050_ $$aDesign and Development -- Planning and Policy -- Games and Simulations -- Games as research instrument -- Learning. 000839519 506__ $$aAccess limited to authorized users. 000839519 520__ $$aThis book constitutes the refereed post-conference proceedings of the 48th International Simulation and Gaming Association Conference, ISAGA 2018, held in Delft, The Netherlands, in July 2018. The 19 revised full papers included in the volume were carefully reviewed and selected from 27 submissions. The contributions to this book range from design thinking related to simulation gaming, the analysis of the consequences of design choices in games, to games for decision making, examples of games for business, climate change, maritime spatial planning, sustainable city development, supply chain, and much more. . 000839519 588__ $$aOnline resource; title from PDF title page (SpringerLink, viewed May 30, 2018). 000839519 650_0 $$aSimulation games in education$$vCongresses. 000839519 650_0 $$aSimulation games$$vCongresses. 000839519 650_0 $$aGame theory$$vCongresses. 000839519 650_0 $$aSimulation methods$$vCongresses. 000839519 7001_ $$aLukosch, Heide Karen,$$eeditor. 000839519 7001_ $$aBekebrede, Geertje,$$eeditor. 000839519 7001_ $$aKortmann, Rens,$$eeditor. 000839519 77608 $$iPrint version: $$z9783319919010 000839519 830_0 $$aLecture notes in computer science ;$$v10825. 000839519 830_0 $$aLNCS sublibrary.$$nSL 3,$$pInformation systems and applications, incl. Internet/Web, and HCI. 000839519 852__ $$bebk 000839519 85640 $$3SpringerLink$$uhttps://univsouthin.idm.oclc.org/login?url=http://link.springer.com/10.1007/978-3-319-91902-7$$zOnline Access$$91397441.1 000839519 909CO $$ooai:library.usi.edu:839519$$pGLOBAL_SET 000839519 980__ $$aEBOOK 000839519 980__ $$aBIB 000839519 982__ $$aEbook 000839519 983__ $$aOnline 000839519 994__ $$a92$$bISE