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A New Approach for Learning User Preferences for a Ridesharing Application
An Altruistic-based Utility Function for Group Recommendation
Two-Stage Reinforcement Learning Algorithm for Quick Cooperation in Repeated Games
Recursive Reductions of Action Dependencies for Coordination-based Multiagent Planning
Controlling a single transport robot in a flexible job shop environment by hybrid metaheuristics
Can Evolution Strategies Benefit from Shrinkage Estimators?
An Emotional Multi-Personality Architecture for Intelligent Conversational Agents
Towards General Cooperative Game Playing
Comparing the Effects of Disturbances in Self-Adaptive Systems
A Generalised Approach for the Quantification of Robustness
Analysis of Perceived Helpfulness in Adaptive Autonomous Agent Populations
Evaluating Task-Allocation Strategies for Emergency Repair in MAS.
An Altruistic-based Utility Function for Group Recommendation
Two-Stage Reinforcement Learning Algorithm for Quick Cooperation in Repeated Games
Recursive Reductions of Action Dependencies for Coordination-based Multiagent Planning
Controlling a single transport robot in a flexible job shop environment by hybrid metaheuristics
Can Evolution Strategies Benefit from Shrinkage Estimators?
An Emotional Multi-Personality Architecture for Intelligent Conversational Agents
Towards General Cooperative Game Playing
Comparing the Effects of Disturbances in Self-Adaptive Systems
A Generalised Approach for the Quantification of Robustness
Analysis of Perceived Helpfulness in Adaptive Autonomous Agent Populations
Evaluating Task-Allocation Strategies for Emergency Repair in MAS.