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Intro; Contents; 1 A Virtual Launch into a Computational Cosmos; 1.1 The Evolving Meaning of Simulation; 1.2 Computational Social Science; 1.3 A Creative Virtual World; 1.4 The Final Frontier; 1.5 Technologically Influential Space Games; 1.6 A Real World Colonization Simulation; 1.7 Conclusion; References; 2 Simulated Martian Social Science Laboratories; 2.1 A Sociological Laboratory; 2.2 The Moons of Mars; 2.3 Social Complexity; 2.4 The Gods of Mars; 2.5 Deviance and Social Control; 2.6 The Wider Literature; 2.7 Conclusion; References

3 The Effect of Cultural Drift on Interstellar Colonization3.1 Beyond the Fermi Paradox; 3.2 A Theoretical Background; 3.3 Cultural Drift; 3.4 Colonization in a Sphere of 1,000 Stars; 3.5 Effect of Spaceship Range; 3.6 Effect of Initial Colonization Probability; 3.7 The Power of Drift; 3.8 Principles of Drift-Influenced Interstellar Colonization; 3.9 Conclusion; References; 4 Educational Simulations of the Evolution of Spaceflight; 4.1 Realistic Educational Simulations; 4.2 Space Program Strategies; 4.3 Experiencing the Martian Environment; 4.4 Where Education May Lead; 4.5 Conclusion

7.4 The Logos Language7.5 Conclusion; References; 8 A Virtual Human-Centered Galaxy; 8.1 A Vast, Imaginative Tradition; 8.2 Far from the Bright Center; 8.3 A Simulated Galaxy; 8.4 Simulated Aliens; 8.5 Manufacturing Work; 8.6 Conclusion; References; 9 Social Life on Distant Alien Worlds; 9.1 A Mature Extraterrestrial Colony; 9.2 A Dynamic Extraterrestrial Social Economy; 9.3 Colonizing the Andromeda Galaxy; 9.4 Normalizing Alien Environments; 9.5 A New Home; 9.6 Conclusion; References; Index

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