000843691 000__ 04508cam\a2200457Ii\4500 000843691 001__ 843691 000843691 005__ 20230306144906.0 000843691 006__ m\\\\\o\\d\\\\\\\\ 000843691 007__ cr\cn\nnnunnun 000843691 008__ 180625s2018\\\\cau\\\\\o\\\\\000\0\eng\d 000843691 020__ $$a9781484236406$$q(electronic book) 000843691 020__ $$a1484236408$$q(electronic book) 000843691 020__ $$z9781484236390 000843691 035__ $$aSP(OCoLC)on1041853392 000843691 035__ $$aSP(OCoLC)1041853392 000843691 040__ $$aN$T$$beng$$erda$$epn$$cN$T$$dN$T$$dGW5XE$$dEBLCP$$dOCLCF$$dUAB 000843691 049__ $$aISEA 000843691 050_4 $$aQA76.73.C153 000843691 08204 $$a005.133$$223 000843691 1001_ $$aSarcar, Vaskaran. 000843691 24510 $$aDesign patterns in C# :$$ba hands-on guide with real-world examples /$$cVaskaran Sarcar. 000843691 264_1 $$a[Berkeley, CA] :$$bApress,$$c2018. 000843691 300__ $$a1 online resource 000843691 336__ $$atext$$btxt$$2rdacontent 000843691 337__ $$acomputer$$bc$$2rdamedia 000843691 338__ $$aonline resource$$bcr$$2rdacarrier 000843691 5050_ $$aIntro; Table of Contents; About the Author; About the Technical Reviewers; Acknowledgments; Foreword; Preface; Guidelines for Using This Book; Part I: Gang of Four Design Patterns; I.A: Creational Patterns; Chapter 1: Singleton Pattern; GoF Definition; Concept; Real-Life Example; Computer World Example; Illustration; Class Diagram; Solution Explorer View; Discussion; Implementation; Output; Challenges; Q&A Session; Chapter 2: Prototype Pattern; GoF Definition; Concept; Real-Life Example; Computer World Example; Illustration; Class Diagram; Directed Graph Document; Solution Explorer View 000843691 5058_ $$aImplementationOutput; Q&A Session; Demonstration; Output; Chapter 3: Builder Pattern; GoF Definition; Concept; Real-Life Example; Computer World Example; Illustration; Class Diagram; Solution Explorer View; Implementation; Output; Q&A Session; Chapter 4: Factory Method Pattern; GoF Definition; Concept; Real-Life Example; Computer World Example; Illustration; Class Diagram; Directed Graph Document; Solution Explorer View; Implementation; Output; Modified Implementation; Modified Output; Analysis; Q&A Session; Chapter 5: Abstract Factory Pattern; GoF Definition; Concept; Real-Life Example 000843691 5058_ $$aComputer World ExampleIllustration; Class Diagram; Solution Explorer View; Implementation; Output; Q&A Session; Conclusion; I.B: Structural Patterns; Chapter 6: Proxy Pattern; GoF Definition; Concept; Real-Life Example; Computer World Example; Illustration; Class Diagram; Directed Graph Document; Solution Explorer View; Implementation; Output; Q&A Session; Modified Implementation; Modified Output; Chapter 7: Decorator Pattern; GoF Definition; Concept; Real-Life Example; Computer World Example; Illustration; Class Diagram; Solution Explorer View; Implementation; Output; Q&A Session 000843691 5058_ $$aChapter 8: Adapter PatternGoF Definition; Concept; Real-Life Example; Computer World Example; Illustration; Class Diagram; Directed Graph Document; Solution Explorer View; Implementation; Output; Modified Illustration; Key Characteristics of the Modified Implementation; Modified Solution Explorer View; Modified Implementation; Modified Output; Types of Adapters; Object Adapters; Class Adapters; Q&A Session; Chapter 9: Facade Pattern; GoF Definition; Concept; Real-Life Example; Computer World Example; Illustration; Class Diagram; Directed Graph Document; Solution Explorer View; Implementation 000843691 5058_ $$aOutputQ&A Session; Chapter 10: Flyweight Pattern; GoF Definition; Concept; Real-Life Example; Computer World Example; Illustration; Class Diagram; Directed Graph Document; Solution Explorer View; Implementation; Output; Improvements to the Program; Modified Class Diagram; Modified Solution Explorer View; Modified Implementation; Modified Output; Q&A Session; Chapter 11: Composite Pattern; GoF Definition; Concept; Real-Life Example; Computer World Example; Illustration; Class Diagram; Solution Explorer View; Implementation; Output; Q&A Session; Chapter 12: Bridge Pattern; GoF Definition 000843691 506__ $$aAccess limited to authorized users. 000843691 588__ $$aOnline resource; title from PDF title page (viewed June 26, 2018) 000843691 650_0 $$aC# (Computer program language) 000843691 650_0 $$aComputer software$$xDevelopment. 000843691 650_0 $$aObject-oriented programming (Computer science) 000843691 852__ $$bebk 000843691 85640 $$3SpringerLink$$uhttps://univsouthin.idm.oclc.org/login?url=http://link.springer.com/10.1007/978-1-4842-3640-6$$zOnline Access$$91397441.1 000843691 909CO $$ooai:library.usi.edu:843691$$pGLOBAL_SET 000843691 980__ $$aEBOOK 000843691 980__ $$aBIB 000843691 982__ $$aEbook 000843691 983__ $$aOnline 000843691 994__ $$a92$$bISE