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Intro; Preface; Contents; Part I INTRODUCTION; Chapter 1: COMPUTER SCIENCE; 1.1 Machines; 1.2 Theoretical Computer Science; 1.3 Programs and Programming; 1.4 Computational Thinking; 1.5 The Discipline; Chapter 2: TOWARDS A PHILOSOPHY OF COMPUTER SCIENCE; 2.1 Semantics; 2.2 Ontology; 2.3 Methodology; 2.4 Epistemology; 2.5 Conclusion; Part II ONTOLOGY; Chapter 3: COMPUTATIONAL ARTIFACTS; 3.1 Function and Structure; 3.2 Design and Manufacture; 3.3 Theories of Function; 3.4 Computational Artifacts; Chapter 4: LOGIC MACHINES AS TECHNICAL ARTIFACTS; 4.1 Function; 4.2 Structure; 4.3 Design

4.4 Correctness4.5 Implementation; 4.6 Logic Machines as Technical Artifacts; 4.7 The Abstract-Concrete Interface; 4.8 The von Neumann Computer as Artifact; 4.9 High-Level Functional Notation; 4.10 Conclusion; Chapter 5: THE ONTOLOGY OF PROGRAMS; 5.1 The Functional Specification of Programs; 5.2 Structure; 5.3 Implementation; 5.4 The Symbolic and the Physical; 5.6 Programs as Technical Artifacts; Chapter 6: SOFTWARE SYSTEMS AS TECHNICAL ARTIFACTS; 6.1 Requirements; 6.2 Structure and Design; 6.3 Implementation; 6.4 Software Systems as Artifacts; 6.5 Verification, Validation, and Malfunction

6.6 ConclusionPart III SEMANTICS; Chapter 7: THE LANGUAGES OF COMPUTER SCIENCE; 7.1 Varieties of Languages; 7.2 Formal Languages; Chapter 8: PROGRAMMING LANGUAGES; 8.1 Imperative Languages; 8.2 Functional Languages; 8.3 Logical Languages; 8.4 Object Orientation; 8.5 Concurrency and Nondeterminism; 8.6 Theories of Representation and Computation; Chapter 9: SEMANTIC THEORIES; 9.1 The Roles of Semantics; 9.2 Normativity; 9.3 Compositionality; 9.4 Rigor; 9.5 Conclusion; Chapter 10: FORMAL SEMANTICS; 10.1 Vernacular Semantics; 10.2 Operational Semantics; 10.3 Denotational Semantics

10.4 Definitional Priority10.5 Game-Theoretic Semantics; 10.6 Programming Languages as Mathematical Theories; Chapter 11: SEMANTICS AND IMPLEMENTATION; 11.1 Compilers, Interpreters, and Virtual Machines; 11.2 Compilation and Semantic Interpretation; 11.3 Semantics and Interpretation; 11.4 Programming Languages as Technical Artifacts; Chapter 12: SPECIFICATION LANGUAGES; 12.1 Typed Predicate Logic; 12.2 The Logic of TPL; 12.3 Definitions; 12.4 Z and Set Theory; 12.5 VDM and Three-Valued Logic; 12.6 Types, Not Sets; 12.7 Expressive Power; Part IV METHODOLOGY

Chapter 13: SOFTWARE SYSTEM METHODOLOGY13.1 The Waterfall Method; 13.2 The Spiral Method; 13.3 The Agile Method; 13.4 Methodology; Chapter 14: SPECIFICATION; 14.1 Requirements Analysis as Modeling; 14.2 Definition; 14.3 Intention; 14.4 Intentional Stance; 14.5 Precision and Information; Chapter 15: THE PHILOSOPHY OF DESIGN; 15.1 Correctness; 15.2 Simplicity; 15.3 Modularity; 15.4 Formal Methods; Chapter 16: SIMPLICITY; 16.1 Elegance; 16.2 Parsimony; 16.3 Justification; Chapter 17: MODULARITY; 17.1 Encapsulation; 17.2 Bundling; 17.3 Information Hiding; 17.4 Independence; 17.5 Single Function

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