000845671 000__ 04401cam\a2200493Ki\4500 000845671 001__ 845671 000845671 005__ 20230306145031.0 000845671 006__ m\\\\\o\\d\\\\\\\\ 000845671 007__ cr\cn\nnnunnun 000845671 008__ 180823s2018\\\\sz\\\\\\o\\\\\001\0\eng\d 000845671 019__ $$a1049910209 000845671 020__ $$a9783319954950$$q(electronic book) 000845671 020__ $$a3319954954$$q(electronic book) 000845671 020__ $$z9783319954943 000845671 020__ $$z3319954946 000845671 035__ $$aSP(OCoLC)on1049568129 000845671 035__ $$aSP(OCoLC)1049568129$$z(OCoLC)1049910209 000845671 040__ $$aN$T$$beng$$erda$$epn$$cN$T$$dN$T$$dYDX$$dEBLCP$$dYDX$$dUAB 000845671 049__ $$aISEA 000845671 050_4 $$aGV1469.34.V56$$bV53 2018 000845671 08204 $$a794.801/3$$223 000845671 08204 $$a794.8$$223 000845671 24500 $$aVideo game influences on aggression, cognition, and attention /$$cChristopher J. Ferguson, editor. 000845671 264_1 $$aCham, Switzerland :$$bSpringer,$$c[2018] 000845671 300__ $$a1 online resource 000845671 336__ $$atext$$btxt$$2rdacontent 000845671 337__ $$acomputer$$bc$$2rdamedia 000845671 338__ $$aonline resource$$bcr$$2rdacarrier 000845671 500__ $$aIncludes index. 000845671 5050_ $$aIntro; Dedication; Contents; Contributors; About the Editor; Introduction; References; Violent Video Games Do Contribute to Aggression; The Evidence from Experiments; Measuring Aggression in the Lab; Choosing Stimulus Materials; The Evidence from Surveys; Surveys Conducted at a Single Point in Time; Surveys Conducted over Multiple Points in Time; Measuring Serious Levels of Harm; Sources of Debate; Assembling the Evidence to Form Conclusions and Moving Forward; References 000845671 5058_ $$aThe Infamous Relationship Between Violent Video Game Use and Aggression: Uncharted Moderators and Small Effects Make It a Far Cry from CertainExperimental Studies; Applied Studies; Theoretical Considerations; Societal Trends in Violence; Other Considerations; Conclusion; References; Making the Case for Video Game Addiction: Does It Exist or Not?; Introduction; Video Game Addiction: Theoretical Evidence; Video Game Addiction: Empirical Evidence; Video Game Addiction: Clinical Evidence; Conclusions and Implications; References; Helping Parents Make Sense of Video Game Addiction; Introduction 000845671 5058_ $$aCommon ConcernsConclusions; References; The Digital Dilemma: Why Limit Young Children's Use of Interactive Media?; References; Children Should Not Be Protected from Using Interactive Screens; Screen Time; The Impact of Interactive Screens on Young Children; Social Media and Smartphones; 13 Reasons Why and Suicide-Themed Media; Concluding Thoughts; References; Playing Action Video Games Boosts Visual Attention; Introduction; Playing Action Video Games Boosts Visual Attention; Evidence from Comparing Gamers to Non-Gamers; Evidence from Training Non-gamers Using an Action Video Game 000845671 5058_ $$aEvidence from a Meta-Analysis of Training StudiesNeuromechanisms of Visual Attentional Improvements; Mechanisms of Learning; Common Demand Hypothesis; Learning to Learn Hypothesis; Conclusion; References; Action Video Games DO NOT Promote Visual Attention; Introduction; A Critical Review of the Evidence for Action Game Effects; The Limits of Cross-Sectional Action Game Studies; Directionality and Third Variable Problems; Overt Participant Recruitment; Action Video Game Intervention Studies; Control Groups and Placebo Effects; The Importance of Replication 000845671 5058_ $$aReplication Failures (Intervention Studies)Replication Failures (Cross-Sectional Studies); Publication Bias; Conclusion; Proposed Solutions; References; The Concerns Surrounding Sexist Content in Digital Games; Sexualized Content = Sexist Game?; Social Psychological Theories for Understanding Harmful Effects of Sexist Content; Cognitive and Affective Theories; Social Attitudes; Sexist Game Content and Effects on Players; Games with Sexualized Avatars; Games with Sexist Themes; Conclusion; References 000845671 506__ $$aAccess limited to authorized users. 000845671 588__ $$aDescription based on online resource; title from digital title page (viewed on September 12, 2018). 000845671 650_0 $$aViolence in video games. 000845671 650_0 $$aVideo games$$xPsychological aspects. 000845671 7001_ $$aFerguson, Christopher J.,$$eeditor. 000845671 77608 $$iPrint version: $$z3319954946$$z9783319954943$$w(OCoLC)1039611507 000845671 852__ $$bebk 000845671 85640 $$3SpringerLink$$uhttps://univsouthin.idm.oclc.org/login?url=http://link.springer.com/10.1007/978-3-319-95495-0$$zOnline Access$$91397441.1 000845671 909CO $$ooai:library.usi.edu:845671$$pGLOBAL_SET 000845671 980__ $$aEBOOK 000845671 980__ $$aBIB 000845671 982__ $$aEbook 000845671 983__ $$aOnline 000845671 994__ $$a92$$bISE