000851441 000__ 04937cam\a2200541Ii\4500 000851441 001__ 851441 000851441 005__ 20230306145015.0 000851441 006__ m\\\\\o\\d\\\\\\\\ 000851441 007__ cr\cn\nnnunnun 000851441 008__ 181013s2018\\\\sz\a\\\\ob\\\\001\0\eng\d 000851441 019__ $$a1056728944$$a1057769043 000851441 020__ $$a9783319905396$$q(electronic book) 000851441 020__ $$a3319905392$$q(electronic book) 000851441 020__ $$z9783319905389 000851441 020__ $$z3319905384 000851441 035__ $$aSP(OCoLC)on1056867899 000851441 035__ $$aSP(OCoLC)1056867899$$z(OCoLC)1056728944$$z(OCoLC)1057769043 000851441 040__ $$aEBLCP$$beng$$erda$$cEBLCP$$dYDX 000851441 049__ $$aISEA 000851441 050_4 $$aGV1469.17.S63$$bF46 2018 000851441 08204 $$a794.8082$$223 000851441 24500 $$aFeminism in play /$$cKishonna L. Gray, Gerald Voorhees, Emma Vossen, editors. 000851441 264_1 $$aCham, Switzerland :$$bPalgrave Macmillan US,$$c[2018] 000851441 300__ $$a1 online resource. 000851441 336__ $$atext$$btxt$$2rdacontent 000851441 337__ $$acomputer$$bc$$2rdamedia 000851441 338__ $$aonline resource$$bcr$$2rdacarrier 000851441 4901_ $$aPalgrave Games in Context Ser. 000851441 500__ $$aPart III: Beyond Feminization: Gaming and Social Futures 000851441 5050_ $$aIntro; Acknowledgements; Contents; Notes on Contributors; List of Figures; 1: Introduction: Reframing Hegemonic Conceptions of Women and Feminism in Gaming Culture; Patriarchy and Power in Games; Bibliography; Part I: Neither Virgin Nor Vixen: Representations of Women; 2: Women by Women: A Gender Analysis of Sierra Titles by Women Designers; Background and Definitions; Jane Jensen's Gabriel Knight: Saying Is Not Doing; Lori Cole's Quest for Glory I: Restoring the Patriarchy; Roberta Williams's Kings Quest: Learning to Be Feminist; Roberta Williams's Phantasmagoria: A Feminist Allegory 000851441 5058_ $$aConclusionsBibliography; 3: The Material Undermining of Magical Feminism in BioShock Infinite: Burial at Sea; Elizabeth the Magical Feminist; Agonistic Engines and Logics; Conclusion; Bibliography; 4: From Sirens to Cyborgs: The Media Politics of the Female Voice in Games and Game Cultures; Embodiment/Physicality; Vocal (cis)-cipline; Technologizing the Voice; Disembodiment; Gender Coding and Voice Typologies; Female Masculinity/Joan of Arc; The Service Voice/Sexy Female Robot; The Scream Queen/Damsel in Distress; Transgressions/Transformations; The Public Voice of Women; Bibliography 000851441 5058_ $$a5: The Magnificent Memory Machine: The Nancy Drew Series and Female HistoryHeroine of Her Time(s); Discovering the Historical Woman; I've Always Been the Queen: Nancy's Female Foils; Conclusion; Bibliography; 6: The Sexual Politics of Video Game Graphics; Understanding the Patriarchal Legacy of Video Game Culture: Developer Demographics, Market Demand, and Platform Design; From Action to Object: The Evolution of the Visual Pleasure of Video Game Play; The Sexual Obsession with Polygons; Conclusion: A Crisis of Technical Imagination; Bibliography; Part II: All Made Up: Gendering Assemblages 000851441 5058_ $$a7: Women's Experiences on the Path to a Career in Game DevelopmentThe Career Pipeline of Game Development; Exposure and Access; Education and Training; Sustained Career in the Field; Discussion; Conclusion; Bibliography; 8: Rule Makers vs. Rule Breakers: The Impact of Legislative Policies on Women Game Developers in the Japanese Game Industry; Method; Issues with Women's Employment in the Japanese Game Industry; Legislative Policies and Education Reforms; Cultural Norms, Women, and Technology; Bibliography; 9: Sexism and the Wow Girl: A Study of Perceptions of Women in World of Warcraft 000851441 5058_ $$aMachismo and Women's Resistance in the Brazilian HistorySexuality in Game Culture and the Emergence of WoW Girl; Sexism in WoW Girl; Methodology; The Sexuality In-game and Out-game; Final Considerations; Bibliography; 10: With Great Power Comes Great Responsibility: Video Game Live Streaming and Its Potential Risks and Benefits for Female Gamers; How Does Streaming on Twitch Work?; Trying to Get a Theoretical Handle on Twitch; What Is Different About Female Streamers?; Case Study: Spotlight on Three Female Streamers; Alinity; Hafu; SeriouslyClara; (Mis)Representation Matters?; Bibliography 000851441 506__ $$aAccess limited to authorized users. 000851441 588__ $$aDescription based on online resource; title from digital title page (viewed on October 24, 2018). 000851441 650_0 $$aComputer games$$xSocial aspects$$xWomen. 000851441 650_0 $$aVideo games$$xSocial aspects$$xWomen. 000851441 650_0 $$aInternet games$$xSocial aspects$$xWomen. 000851441 7001_ $$aGray, Kishonna L.,$$eeditor. 000851441 7001_ $$aVoorhees, Gerald,$$eeditor. 000851441 7001_ $$aVossen, Emma,$$eeditor. 000851441 77608 $$iPrint version:$$aGray, Kishonna L.$$tFeminism in Play$$dCham : Palgrave Macmillan US,c2018$$z9783319905389 000851441 830_0 $$aPalgrave Games in Context Ser. 000851441 852__ $$bebk 000851441 85640 $$3SpringerLink$$uhttps://univsouthin.idm.oclc.org/login?url=http://link.springer.com/10.1007/978-3-319-90539-6$$zOnline Access$$91397441.1 000851441 909CO $$ooai:library.usi.edu:851441$$pGLOBAL_SET 000851441 980__ $$aEBOOK 000851441 980__ $$aBIB 000851441 982__ $$aEbook 000851441 983__ $$aOnline 000851441 994__ $$a92$$bISE