000853226 000__ 01675cam\a2200421\i\4500 000853226 001__ 853226 000853226 005__ 20210515155207.0 000853226 006__ m\\\\\o\\d\\\\\\\\ 000853226 007__ cr\un\nnnunnun 000853226 008__ 150305t20152015enkao\\\ob\\\\001\0\eng\d 000853226 020__ $$z9780124201408 000853226 020__ $$a9780124202030 $$q(electronic book) 000853226 035__ $$a(MiAaPQ)EBC1974039 000853226 035__ $$a(Au-PeEL)EBL1974039 000853226 035__ $$a(CaPaEBR)ebr11024949 000853226 035__ $$a(CaONFJC)MIL733935 000853226 035__ $$a(OCoLC)904131848 000853226 040__ $$aMiAaPQ$$beng$$erda$$epn$$cMiAaPQ$$dMiAaPQ 000853226 050_4 $$aQA76.9.H85$$b.M644 2015 000853226 0820_ $$a006.696$$223 000853226 24500 $$aMPEG -V :$$bbridging the virtual and real world /$$cKyoungro Yoon [and four others]. 000853226 264_1 $$aLondon, England :$$bAcademic Press,$$c2015. 000853226 264_4 $$c©2015 000853226 300__ $$a1 online resource (215 pages) :$$bcolor illustrations, photographs 000853226 336__ $$atext$$2rdacontent 000853226 337__ $$acomputer$$2rdamedia 000853226 338__ $$aonline resource$$2rdacarrier 000853226 504__ $$aIncludes bibliographical references and index. 000853226 506__ $$aAccess limited to authorized users. 000853226 588__ $$aDescription based on online resource; title from PDF title page (viewed March 5, 2015). 000853226 650_0 $$aVirtual reality. 000853226 650_0 $$aComputer games. 000853226 650_0 $$aComputer graphics. 000853226 7001_ $$aYoon, Kyoungro,$$eauthor. 000853226 77608 $$iPrint version:$$tMPEG -V : bridging the virtual and real world.$$dLondon, England : Academic Press, c2015 $$z9780124201408 000853226 852__ $$bebk 000853226 85640 $$3ProQuest Ebook Central Academic Complete$$uhttps://univsouthin.idm.oclc.org/login?url=https://ebookcentral.proquest.com/lib/usiricelib-ebooks/detail.action?docID=1974039$$zOnline Access 000853226 909CO $$ooai:library.usi.edu:853226$$pGLOBAL_SET 000853226 980__ $$aEBOOK 000853226 980__ $$aBIB 000853226 982__ $$aEbook 000853226 983__ $$aOnline