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Intro; Preface; Contents; Acronyms; 1 3D User Interface Technologies and Games; 1.1 Introduction; 1.2 3D User Interface (3DUI) Technologies; 1.2.1 Stereoscopic 3D; 1.2.2 Head Tracking; 1.2.3 Gesture Based Menus; 1.3 Utilizing 3DUI Technologies for Games; 1.4 Outline of the Book; References; 2 Stereoscopic 3D for Video Games; 2.1 Introduction; 2.2 Related Work; 2.2.1 Benefits of Stereoscopic 3D; 2.2.2 Performance with Display Type; 2.2.3 Interplay with Interaction Technique and Motion Cues; 2.2.4 Stereoscopic 3D Game Design; 2.2.5 Negative Aspects of Stereoscopic 3D; 2.3 Our Hypotheses.

2.4 User Evaluation Experiment; 2.4.1 Selecting the Games for Our Experiment; 2.4.2 Participants and Equipment; 2.4.3 Experimental Task; 2.4.4 Design and Procedure; 2.5 Results and Analysis; 2.5.1 Hustle Kings; 2.5.2 Pain; 2.5.3 The Fight: Lights Out; 2.5.4 Tumble; 2.5.5 Virtua Tennis 4; 2.5.6 Stereoscopic 3D Questions; 2.6 Discussion; 2.7 Conclusion; References; 3 Head Tracking for Video Games; 3.1 Introduction; 3.2 Related Work; 3.3 Our Hypotheses; 3.4 User Evaluations; 3.4.1 Selecting the Games; 3.4.2 Participants and Equipment; 3.4.3 Experimental Task; 3.4.4 Design and Procedure.

3.5 Results and Analysis; 3.5.1 Arma II; 3.5.2 Dirt 2; 3.5.3 Microsoft Flight; 3.5.4 Wings of Prey; 3.5.5 Head Tracking Questions; 3.6 Discussion; 3.7 Conclusion; References; 4 Gestural Menus for Games; 4.1 Introduction; 4.2 Related Work; 4.3 Menu Selection Techniques; 4.3.1 Hand-n-Hold Menu; 4.3.2 Thumbs-Up Menu; 4.3.3 Finger-Count Menu; 4.3.4 3D Marking Menu; 4.4 User Evaluations; 4.4.1 Subjects and Apparatus; 4.4.2 Procedure; 4.4.3 Experiment 1: Hand-n-Hold, Thumbs-Up, and Finger-Count Menu Comparison; 4.4.4 Experiment 2: Compare Finger-Count Menu with 3D Marking Menu; 4.5 Discussion.

4.6 Conclusion; References; 5 Dynamic Stereoscopic 3D Parameters; 5.1 Introduction; 5.2 Related Work; 5.3 Dynamic Stereoscopic 3D; 5.3.1 Type 1: Large Depth Range Variation; 5.3.2 Type 2: Large Object in Front of Camera; 5.3.3 Implementation Details; 5.4 User Evaluations; 5.5 Results; 5.6 Discussion; 5.7 Conclusion; References; 6 Simultaneous Usage of Several 3DUI Technologies; 6.1 Introduction; 6.2 Related Work; 6.3 Design of the Game; 6.3.1 Game Mechanics and Controls; 6.3.2 Stereoscopic 3D Features; 6.3.3 Dynamic Stereoscopic 3D; 6.3.4 Head Tracking Features.

6.3.5 Why Five Enemies and Five Weapons?; 6.4 User Evaluations; 6.4.1 Subjects and Apparatus; 6.4.2 Experiment Design and Procedure; 6.5 Results; 6.5.1 Quantitative Results; 6.5.2 Qualitative Results; 6.6 Discussion; 6.7 Conclusion; References; 7 Discussion and Future Work; 7.1 Discussion; 7.2 Future Work; 7.2.1 More Game Genres; 7.2.2 Multi-session Experiments; 7.2.3 Better Demographics; 7.2.4 Dynamic Stereo Algorithm Improvements; 7.2.5 Educating Stereoscopic 3D Gaming; 7.2.6 Display Technology; 7.2.7 Virtual Reality Games; References; 8 Summary and Conclusion; 8.1 Summary of Our Experiments; 8.2 Conclusion; References.

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