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Intro; Table of Contents; About the Author; About the Technical Reviewer; Acknowledgments; Introduction; Chapter 1: The Basics; Introduction; Critical Requirements; HTML5, CSS, and JavaScript Features; Basic HTML Structure and Tags; Using Cascading Style Sheets; JavaScript Programming; Using a Text Editor; Building the Applications; Testing and Uploading the Application; Summary; Chapter 2: Dice Game; Introduction; Critical Requirements; HTML5, CSS, and JavaScript Features; Pseudo-Random Processing and Mathematical Expressions; Variables and Assignment Statements; Programmer-Defined Functions.

Conditional Statements: if and switchDrawing on the Canvas; Displaying Text Output Using a Form; Building the Application and Making It Your Own; Throwing a Single Die; Throwing Two Dice; The Complete Game of Craps; Making the Application Your Own; Testing and Uploading the Application; Summary; Chapter 3: Bouncing Ball; Introduction; Critical Requirements; HTML5, CSS, JavaScript Features; Drawing a Ball or an Image or Images; Gradients with a Side Trip to Explain Arrays; Setting Up a Timing Event; Calculating a New Position and Collision Detection; Validation.

Stopping and Resuming Animation Triggered by ButtonsHTML Page Reload; Preloading Images; Building the Application and Making It Your Own; Testing and Uploading the Application; Summary; Chapter 4: Cannonball and Slingshot; Introduction; Critical Requirements; HTML5, CSS, and JavaScript Features; Arrays and Programmer-Defined Objects; Rotations and Translations for Drawing; Drawing Line Segments; Mouse Events for Pulling on the Slingshot; Changing the List of Items Displayed Using Array Splice; Distance Between Points; Building the Application and Making It Your Own.

Cannonball: With Cannon, Angle, and SpeedSlingshot: Using a Mouse to Set Parameters of Flight; Testing and Uploading the Application; Summary; Chapter 5: The Memory (aka Concentration) Game; Introduction; Critical Requirements; HTML5, CSS, JavaScript Features; Representing Cards; Using Date for Timing; Providing a Pause; Drawing Text; Drawing Polygons; Shuffling Cards; Implementing Clicking on a Card; Preventing Certain Types of Cheating; Building the Application and Making It Your Own; Testing and Uploading the Application; Summary; Chapter 6: Quiz; Introduction.

Critical Requirements for a Quiz GameHTML5, CSS, and JavaScript Features; Storing and Retrieving Information in Arrays; Creating HTML During Program Execution; Using CSS in the Style Element; Responding to Player Moves; Presenting Audio and Video; Checking the Player's Answer; Building the Application and Making It Your Own; Testing and Uploading the Application; Summary; Chapter 7: Mazes; Introduction; Critical Requirements; HTML5, CSS, and JavaScript Features; Representation of Walls and the Token; Mouse Events to Build and Position a Wall; Detecting the Arrow Keys.

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