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Terminologies and methodologies.- Questioning Our Attitudes and Feelings Towards Persuasive Technology.- Effects of a virtual model's pitch and speech rate on affective and cognitive learning.- Self-monitoring and reflection.- Are Trackers Social Actors? The Role of Self-Tracking on Self-Evaluation.- Supporting and Understanding Reflection on Persuasive Technology through a Reflection Schema.- Designing Representations of Behavioral Data with Blended Causality: An Approach to Interventions for Lifestyle Habits.- Systems development process.- Scrutable & Persuasive Push-Notifications.- Applications for Persuasive Technologies in Participatory Design Processes.- Is ArguMessage Effective? A Critical Evaluation of the Persuasive Message Generation System.- Drones and automotives.- 'I am the eye in the sky
can you read my mind?' How to address public concerns towards drone use.- Exploring the Validity of Methods to Track Emotions Behind the Wheel.- Persuading the Driver: A Framework for Persuasive Interface Design in the Automotive Domain.- Ethical and legal aspects.- Do Ethics Matter in Persuasive Technology?.- The Ethics of Persuasive Technologies in Pervasive Industry Platforms: The Need for a Robust Management and Governance Framework.- How does GDPR (General Data Protection Regulation) affect persuasive system design: Design requirements and cost implications.- Special application domains.- Long-Term User Experience and Persuasion on 3DFysio, a Mobile Rehabilitation Application.- Evaluation of Breastfeeding Mobile Health Applications Based on the Persuasive System Design Model.- Engaging bystanders using Persuasive Technology: A Meta-analysis of Influencing Factors on Moral Courage.- Motivation and goal setting.- I Focus on Improvement: Effects of Type of Mastery Feedback on Motivational Experiences.- Recovering from Work-related Strain and Stress with the Help of a Persuasive Mobile Application: Interview-based Thematic Analysis of Micro-entrepreneurs.- Goal Setting for Persuasive Information Systems: Five Reference Checklists.- Personality, age and gender.- A Study on Effect of Big Five Personality Traits on Ad Targeting and Creative Design.- Effect of Shopping Value on the Susceptibility of E- Commerce Shoppers to Persuasive Strategies and the Role of Gender.- Actual Persuasiveness: Impact of Personality, Age and Gender on Message Type Susceptibility.- Social support.- Exploring the Effectiveness of Socially-Oriented Persuasive Strategies in Education.- Social behaviors: A social topology and interaction pattern affect the properties of a changed behavior.- A group intervention to improve physical activity at the workplace.- User types and tailoring.- Combining Behavior Change Intentions and User Types to Select Suitable Gamification Elements for Persuasive Fitness Systems.- Engaging the audience with biased news: An exploratory study on prejudice and engagement.- Persuasive technology, social representations and ergonomics of interfaces: a new theoretical articulation.

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