TY - GEN N2 - This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 19 papers presented in the 15th issue were organized in the following topical sections: multimedia; simulation; cybersecurity; and e-learning. -- AB - This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 19 papers presented in the 15th issue were organized in the following topical sections: multimedia; simulation; cybersecurity; and e-learning. -- T1 - Transactions on edutainment XV / AU - Pan, Zhigeng, VL - 11345 CN - LB1028.3 N1 - Includes author index. ID - 868436 KW - Educational technology. KW - Educational games. KW - Computer-assisted instruction. SN - 9783662593516 SN - 3662593513 TI - Transactions on edutainment XV / LK - https://univsouthin.idm.oclc.org/login?url=http://link.springer.com/10.1007/978-3-662-59351-6 UR - https://univsouthin.idm.oclc.org/login?url=http://link.springer.com/10.1007/978-3-662-59351-6 ER -