000868436 000__ 04800cam\a2200517Ii\4500 000868436 001__ 868436 000868436 005__ 20230306145858.0 000868436 006__ m\\\\\o\\d\\\\\\\\ 000868436 007__ cr\cn\nnnunnun 000868436 008__ 190503s2019\\\\gw\\\\\\o\\\\\001\0\eng\d 000868436 020__ $$a9783662593516$$q(electronic book) 000868436 020__ $$a3662593513$$q(electronic book) 000868436 020__ $$z9783662593509 000868436 020__ $$z3662593505 000868436 035__ $$aSP(OCoLC)on1099688868 000868436 035__ $$aSP(OCoLC)1099688868 000868436 040__ $$aYDX$$beng$$erda$$cYDX$$dGW5XE$$dYDXIT$$dDKU 000868436 049__ $$aISEA 000868436 050_4 $$aLB1028.3$$b.T73 2019 000868436 08204 $$a371.33$$223 000868436 24500 $$aTransactions on edutainment XV /$$cZhigeng Pan, [and 5 others] (eds.). 000868436 2463_ $$aTransactions on edutainment 15 000868436 264_1 $$aBerlin, Germany :$$bSpringer,$$c[2019] 000868436 300__ $$a1 online resource 000868436 336__ $$atext$$btxt$$2rdacontent 000868436 337__ $$acomputer$$bc$$2rdamedia 000868436 338__ $$aonline resource$$bcr$$2rdacarrier 000868436 4901_ $$aLecture notes in computer science ;$$v11345 000868436 500__ $$aIncludes author index. 000868436 50500 $$g[I].$$tMultimedia:$$g1.$$tWearable sensors and equipment in VR games : a review /$$rMingliang Cao, Tianhua Xie, and Zebin Chen --$$g2.$$tA style image confrontation generation network based on Markov random field /$$rGuopeng Qiu, Jianwen Song, and Lilong Chen --$$g3.$$tA point cloud registration algorithm based on 3D-SIFT /$$rZehua Jiao, Rui Liu, Pengfei Yi, and Dongsheng Zhou --$$g4.$$tLip-reading based on deep learning model /$$rMei-li Zhu, Qing-qing Wang, and Jiang-lin Luo. 000868436 50580 $$g[II].$$tSimulation:$$g5.$$tParameter estimation of decaying DC component via improved Levenberg-Marquardt algorithm /$$rXiuchun Xiao, Baitao Chen, and Jingwen Yan. 000868436 50580 $$g[III].$$tCybersecurity:$$g6.$$tTyping technology of virtual character of animation based on enneagram personality /$$rJiang-lin Luo, Mei-li Zhu, and Qing-qing Wang. 000868436 50580 $$g[IV].$$tE-learning:$$g7.$$tThe style-based automatic generation system for Xinjiang carpet patterns /$$rXiao Gang Hou and Hai Ying Zhao --$$g8.$$tResearch on teaching experiment of color and digital color /$$rJianWen Song, ZheFeng Ma, Peng Song, and ZhiGeng Pan --$$g9.$$tCybersecurity curriculum design : a survey /$$rDjedjiga Mouheb, Sohail Abbas, and Madjid Merabti --$$g10.$$tTeaching as a collaborative practice : reframing security practitioners as navigators /$$rPatricia A. H. Williams and Lizzie Coles-Kemp --$$g11.$$tPedagogical approach to effective cybersecurity teaching /$$rAbdullahi Arabo and Martin Serpell --$$g12.$$tChoose your pwn adventure : adding competition and security to an introductory cybersecurity course /$$rTom Chothia, Chris Novakovic, Andreea-Ina Radu, and Richard J. Thomas --$$g13.$$tA virtual classroom for cybersecurity education /$$rJens Haag, Harald Vranken, and Marko van Eekelen --$$g14.$$tThe cyber security knowledge exchange : working with employers to produce authentic PBL scenarios and enhance employability /$$rChris Beaumont and Peter Hartley --$$g15.$$tVirtual training and experience system for public security education /$$rZhigeng Pan and Yi Zong --$$g16.$$tIntelligent coach avatar based virtual driving training /$$rMingliang Cao and Lvjie She --$$g17.$$tMulti-channel scene synchronization strategy in real time rendering /$$rXiaofen Li --$$g18.$$tOn the characteristics of mise-en-scène in animated audio-visual langauge /$$rLingling Cui --$$g19.$$tHuman eye tracking based on CNN and Kalman filtering /$$rZhigeng Pan, Rongfei Liu, and Mingmin Zhang. 000868436 506__ $$aAccess limited to authorized users. 000868436 520__ $$aThis journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 19 papers presented in the 15th issue were organized in the following topical sections: multimedia; simulation; cybersecurity; and e-learning. --$$cProvided by publisher. 000868436 588__ $$aDescription based on online resource; title from digital title page (viewed on May 10, 2019). 000868436 650_0 $$aEducational technology. 000868436 650_0 $$aEducational games. 000868436 650_0 $$aComputer-assisted instruction. 000868436 7001_ $$aPan, Zhigeng,$$d1965-$$eeditor. 000868436 77608 $$iPrint version:$$z3662593505$$z9783662593509$$w(OCoLC)1091845528 000868436 830_0 $$aLecture notes in computer science ;$$v11345. 000868436 852__ $$bebk 000868436 85640 $$3SpringerLink$$uhttps://univsouthin.idm.oclc.org/login?url=http://link.springer.com/10.1007/978-3-662-59351-6$$zOnline Access$$91397441.1 000868436 909CO $$ooai:library.usi.edu:868436$$pGLOBAL_SET 000868436 980__ $$aEBOOK 000868436 980__ $$aBIB 000868436 982__ $$aEbook 000868436 983__ $$aOnline 000868436 994__ $$a92$$bISE