000887116 000__ 01320cam\a2200361Ia\4500 000887116 001__ 887116 000887116 005__ 20210515172704.0 000887116 006__ m\\\\\o\\d\\\\\\\\ 000887116 007__ cr\cn\nnnunnun 000887116 008__ 050530s2006\\\\caua\\\\ob\\\\001\0\eng\d 000887116 020__ $$z9781847877673 $$q(electronic book) 000887116 020__ $$z1412900476 000887116 020__ $$z1412900468 000887116 020__ $$z9781412900478 000887116 020__ $$z9781412900461 000887116 035__ $$a(MiAaPQ)EBC334566 000887116 035__ $$a(Au-PeEL)EBL334566 000887116 035__ $$a(CaPaEBR)ebr10218126 000887116 035__ $$a(CaONFJC)MIL125158 000887116 035__ $$a(OCoLC)437202966 000887116 040__ $$aMiAaPQ$$cMiAaPQ$$dMiAaPQ 000887116 050_4 $$aGV1469.17.S63$$bK47 2006 000887116 1001_ $$aKerr, Aphra. 000887116 24514 $$aThe business and culture of digital games$$h[electronic resource] :$$bgamework/gameplay /$$cAphra Kerr. 000887116 260__ $$aThousand Oaks, Calif. ;$$aLondon :$$bSAGE,$$c2006. 000887116 300__ $$ax, 177 p. :$$bill. 000887116 504__ $$aIncludes bibliographical references (p. [159]-171) and index. 000887116 506__ $$aAccess limited to authorized users. 000887116 650_0 $$aComputer games$$xSocial aspects. 000887116 650_0 $$aComputer games$$xEconomic aspects. 000887116 852__ $$bebk 000887116 85640 $$3ProQuest Ebook Central Academic Complete $$uhttps://univsouthin.idm.oclc.org/login?url=https://ebookcentral.proquest.com/lib/usiricelib-ebooks/detail.action?docID=334566$$zOnline Access 000887116 909CO $$ooai:library.usi.edu:887116$$pGLOBAL_SET 000887116 980__ $$aEBOOK 000887116 980__ $$aBIB 000887116 982__ $$aEbook 000887116 983__ $$aOnline