000888362 000__ 01758cam\a2200421\i\4500 000888362 001__ 888362 000888362 005__ 20210515173017.0 000888362 006__ m\\\\\o\\d\\\\\\\\ 000888362 007__ cr\cn\nnnunnun 000888362 008__ 091214t20102010maua\\\\ob\\\\001\0\eng\d 000888362 020__ $$z9781568815824 000888362 020__ $$z1568815824 000888362 020__ $$a9781439876893 $$q(electronic book) 000888362 035__ $$a(MiAaPQ)EBC1648157 000888362 035__ $$a(Au-PeEL)EBL1648157 000888362 035__ $$a(CaPaEBR)ebr11002717 000888362 035__ $$a(CaONFJC)MIL694188 000888362 035__ $$a(OCoLC)899156666 000888362 040__ $$aMiAaPQ$$beng$$erda$$epn$$cMiAaPQ$$dMiAaPQ 000888362 050_4 $$aQA76.76.C672$$bD54 2010 000888362 0820_ $$a794.8/1526$$222 000888362 1001_ $$aDillon, Roberto,$$eauthor. 000888362 24510 $$aOn the way to fun :$$ban emotion-based approach to successful game design /$$cRoberto Dillon. 000888362 264_1 $$aNatick, Massachusetts :$$bA K Peters,$$c[2010] 000888362 264_4 $$c©2010 000888362 300__ $$a1 online resource (185 pages) :$$billustrations 000888362 336__ $$atext$$2rdacontent 000888362 337__ $$acomputer$$2rdamedia 000888362 338__ $$aonline resource$$2rdacarrier 000888362 504__ $$aIncludes bibliographical references (pages [165]-166) and index. 000888362 506__ $$aAccess limited to authorized users. 000888362 588__ $$aDescription based on print version record. 000888362 650_0 $$aComputer games$$xProgramming. 000888362 650_0 $$aComputer games$$xDesign$$xSocial aspects. 000888362 77608 $$iPrint version:$$aDillon, Roberto.$$tOn the way to fun : an emotion-based approach to successful game design.$$dNatick, Massachusetts : A K Peters, [2010]$$z9781568815824$$w(OCoLC)ocn489719166$$w(DLC)11002717 000888362 852__ $$bebk 000888362 85640 $$3ProQuest Ebook Central Academic Complete $$uhttps://univsouthin.idm.oclc.org/login?url=https://ebookcentral.proquest.com/lib/usiricelib-ebooks/detail.action?docID=1648157$$zOnline Access 000888362 909CO $$ooai:library.usi.edu:888362$$pGLOBAL_SET 000888362 980__ $$aEBOOK 000888362 980__ $$aBIB 000888362 982__ $$aEbook 000888362 983__ $$aOnline