Gamification mindset / Ole Goethe.
2019
GV1469.34.P79 G64 2019
Linked e-resources
Linked Resource
Online Access
Concurrent users
Unlimited
Authorized users
Authorized users
Document Delivery Supplied
Can lend chapters, not whole ebooks
Details
Title
Gamification mindset / Ole Goethe.
Author
Goethe, Ole, author.
ISBN
9783030110789 (electronic book)
3030110788 (electronic book)
303011077X
9783030110772
3030110788 (electronic book)
303011077X
9783030110772
Published
Cham, Switzeralnd : Springer, [2019]
Language
English
Description
1 online resource (xi, 138 pages) : illustrations
Item Number
10.1007/978-3-030-11
Call Number
GV1469.34.P79 G64 2019
Dewey Decimal Classification
005.437
Summary
Explores how gamification techniques are used to leverage users' natural desires for achievement, competition, collaboration, learning and more. Compared to other books on this topic, it gives more than just an introduction and develops the readers understanding through frameworks and models, based on research to make it easier to develop gamified systems. The concept of gamification achieved increased popularity in 2010 when a number of softwares and services started explaining their products as a 'gamification' design. Gamification Mindset explains how game elements and mechanics are important, how video games are learning systems and examines how video game aesthetics are vital in the development of gamification. The book will challenge some common beliefs when it comes to gamifications' abilities to immerse and change the user's intrinsic and extrinsic motivations. Gamification Mindset aims to develop new models in gamification to enable easier gamification scenarios. It is a comprehensive analysis and discussion about gamification and serves as a useful tool, since it acquaints readers with gamification and how to use it, through illustrated practical theoretical models. Academic researchers, students, educators and professional game and gamification designers will find this book invaluable.
Bibliography, etc. Note
Includes bibliographical references and index.
Access Note
Access limited to authorized users.
Series
Human-computer interaction series.
Available in Other Form
Print version: 9783030110772
Linked Resources
Online Access
Record Appears in
Online Resources > Ebooks
All Resources
All Resources
Table of Contents
Technology impact mindsets
Gamified thinking
Problems with applying gamified thinking into a product
Games are learning systems
Learning experiences in real life
Game design principles usable in gamification
Timings in games and gamification
Immersion in games and gamification
Multimodality in gamification.
Gamified thinking
Problems with applying gamified thinking into a product
Games are learning systems
Learning experiences in real life
Game design principles usable in gamification
Timings in games and gamification
Immersion in games and gamification
Multimodality in gamification.