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Science, Technology, Engineering, and Mathematics (STEM)
Immersive Learning in the Wild: A Progress Report / Alexander Klippel, Danielle Oprean, Jiayan Zhao, Jan Oliver Wallgrün, Peter LaFemina, Kathy Jackson et al.
Special Relativity in Immersive Learning / Gregory Chu, Irene Humer, Christian Eckhardt
Immersive Learning for Scale and Order of Magnitude in Newtonian Mechanics / Trevor Brown, Jason Lomsdalen, Irene Humer, Christian Eckhardt
Contribution Title Conceptual Framework for Virtual Field Trip Games / Amani Alsaqqaf, Frederick Li
Design Considerations for Haptic-Enabled Virtual Reality Simulation for Interactive Learning of Nanoscale Science in Schools / Mary Webb, Megan Tracey, William Harwin, Ozan Tokatli, Faustina Hwang, Ros Johnson et al.
Disciplinary Applications: Special Education
Formative Design and Evaluation of an Immersive Learning Intervention for Adults with Autism: Design and Research Implications / Matthew Schmidt, Dennis Beck, Noah Glaser, Carla Schmidt, Fahad Abdeen
Learning Through Experiences: Accessible Fabricated Dioramas for the Visually Impaired / Myrsini Samaroudi, Karina Rodriguez Echavarria
Disciplinary Applications: History
Time Travel as a Visitor Experience: A Virtual Reality Exhibit Template for Historical Exploration / Catherine Anne Cassidy, Adeola Fabola, Iain Oliver, Alan Miller
Viewing the Past: Virtual Time Binoculars and the Edinburgh 1544 Reconstruction / Elizabeth Rhodes, Alan Miller, Christopher Davies, Iain Oliver, Sarah Kennedy
Pedagogical Strategies
Social Organisation and Cooperative Learning: Identification and Categorisation of Groups and Sub-Groups in Non-Cooperative Games / Edward Longford, Michael Gardner, Victor Callaghan
Adaptive Hypermedia Driven Serious Game Design and Cognitive Style in School Settings: An Exploratory Study / Alex Hadwen-Bennett, Daphne Economou
A Generalized Pedagogical Framework for Creating Mixed-Mode Role-Play in Multi-User Virtual Environments / Enas Jambi, Michael Gardner, Victor Callaghan
Immersive Virtual Environments and Learning Assessments / Anna Carolina Muller Queiroz, Alexandre Moreira Nascimento, Romero Tori, Maria Isabel da Silva Leme
Immersion and Presence
Presence Is the Key to Understanding Immersive Learning / Andreas Dengel, Jutta Mägdefrau
Enhancing Emotional Effectiveness of Virtual-Reality Experiences with Voice Control Interfaces / Hunter Osking, John A. Doucette
Hyper/Actual Immersiveness Scale to Evaluate Experiences in Mixed Reality Using Design Thinking / Fadi Chehimi
Investigating Children's Immersion in a High-Embodied Versus Low-Embodied Digital Learning Game in an Authentic Educational Setting / Yiannis Georgiou, Andri Ioannou, Marianna Ioannou
Using Cognitive Walkthrough and Hybrid Prototyping to Gather User Requirements in Early Design Virtual Reality Prototypes / Ioannis Doumanis, Daphne Economou.

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