000897472 000__ 01512cam\a2200385\i\4500 000897472 001__ 897472 000897472 005__ 20210515175454.0 000897472 006__ m\\\\\o\\d\\\\\\\\ 000897472 007__ cr\cn\nnnunnun 000897472 008__ 190112s2018\\\\fr\\\\\\o\\\\\000\0\fre\d 000897472 020__ $$z9782366960280 000897472 020__ $$a9782366960778 $$q(electronic book) 000897472 035__ $$a(MiAaPQ)EBC5320792 000897472 035__ $$a(Au-PeEL)EBL5320792 000897472 035__ $$a(CaPaEBR)ebr11524601 000897472 035__ $$a(OCoLC)1028941830 000897472 040__ $$aMiAaPQ$$beng$$erda$$epn$$cMiAaPQ$$dMiAaPQ 000897472 050_4 $$aGV1469.3$$b.S647 2018 000897472 0820_ $$a794.8$$223 000897472 1001_ $$aSperanza, René,$$eauthor. 000897472 24510 $$aManettes & pixels :$$bHistoire du jeu vidéo et Retrogaming /$$cRené Speranza. 000897472 264_1 $$aToulouse :$$bVallée Heureuse,$$c[2018] 000897472 264_4 $$c©2018 000897472 300__ $$a1 online resource (343 pages) 000897472 336__ $$atext$$btxt$$2rdacontent 000897472 337__ $$acomputer$$bc$$2rdamedia 000897472 338__ $$aonline resource$$bcr$$2rdacarrier 000897472 506__ $$aAccess limited to authorized users. 000897472 588__ $$aDescription based on print version record. 000897472 650_0 $$aVideo games$$xHistory. 000897472 650_0 $$aVideo games$$xSocial aspects. 000897472 77608 $$iPrint version:$$aSperanza, René.$$tManettes & pixels : Histoire du jeu vidéo et Retrogaming.$$dToulouse : Vallée Heureuse, c2018 $$z9782366960280 000897472 852__ $$bebk 000897472 85640 $$3ProQuest Ebook Central Academic Complete$$uhttps://univsouthin.idm.oclc.org/login?url=https://ebookcentral.proquest.com/lib/usiricelib-ebooks/detail.action?docID=5320792$$zOnline Access 000897472 909CO $$ooai:library.usi.edu:897472$$pGLOBAL_SET 000897472 980__ $$aEBOOK 000897472 980__ $$aBIB 000897472 982__ $$aEbook 000897472 983__ $$aOnline