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Intro; Foreword; Foreword; Preface; References; Contents; About the Authors; Chapter 1: Beyond Coding: Back to the Future with Education Robots; Introduction; Jeannette Wing's Revolution; The Economic Need for More Coders; Computational Thinking; Coding in the Future; The Wealth of Information; What Education Do We Need?; Should We Teach Coding and Computational Thinking?; Seymour Papert; Logo; Papert and Learning; The Child Scientist; Children and Thinking; Constructivism and Constructionism; Papert's Paradigm; Difference between Papert and Wing; Can Papert's Ideas Work?; Education Robots
Papert the Father of Education RobotsOther Early Robots; EduRobot Taxonomy; Educational Robotic Application (ERA) Principle; Social Robots; Breaking Papert's Paradigm; Fast Forward to the Future; Machine Learning and Human Robot Interaction; Education, Policy, Schools and Teachers; Robots and the Curriculum; Making Effective Use of Robots in Schools; Opportunities to Use Robots; Everyday Lessons; Prior Knowledge; Classroom Strategies; Events; Cultural Events; Robots Versus Computers; Assessment; Conclusion; References
Chapter 2: Educational Robotics for Reducing Early School Leaving from the Perspective of Sustainable EducationIntroduction; Didactical Model of Activities; Methodology; Results; Conclusions; References; Chapter 3: Towards a Definition of Educational Robotics: A Classification of Tools, Experiences and Assessments; Section 1: A Classification of Experiences Carried Out in Education Using Robots; Learning Environment: Formal or Non-formal Projects; School Curriculum Impact: Curricular or Non-curricular Projects; Integration of Robotic Tools
Evaluation: Qualitative, Quantitative or Mixed MethodsSection 2: A Classification of ER Tools; Section 3: A Classification of the Assessment of ER Activities; First Steps Towards Educational Data Mining with Lego Mindstorms EV3; Discussions and Conclusion; Appendix; References; Chapter 4: Introducing Maker Movement in Educational Robotics: Beyond Prefabricated Robots and "Black Boxes"; Introduction; Connecting Robotics Education with the Maker Movement; The eCraft2Learn Project in Action; The Context; The Learning Methodology; Project-Based Learning; Teamwork
Ice-Breaking and Setting the Rules in the Informal Pilot SiteImplementing the eCraft2Learn Methodology; Bringing Ideas in the Plenary Sessions; Teamwork, Role Allocation and Challenges; A Closer Look into the Aspect of "Sharing"; The Role of the Teachers; The Technological Solution; The Hardware Components; The Software Components; The Unified User Interface (UUI); Indicative Projects Realised During the Pilots; The Lighthouse Project; The Sunflower Project; Evaluation: Did the Methodology Worked in Practice?; Lessons Learnt from Pedagogical Perspective; Conclusions and Future Plans
Papert the Father of Education RobotsOther Early Robots; EduRobot Taxonomy; Educational Robotic Application (ERA) Principle; Social Robots; Breaking Papert's Paradigm; Fast Forward to the Future; Machine Learning and Human Robot Interaction; Education, Policy, Schools and Teachers; Robots and the Curriculum; Making Effective Use of Robots in Schools; Opportunities to Use Robots; Everyday Lessons; Prior Knowledge; Classroom Strategies; Events; Cultural Events; Robots Versus Computers; Assessment; Conclusion; References
Chapter 2: Educational Robotics for Reducing Early School Leaving from the Perspective of Sustainable EducationIntroduction; Didactical Model of Activities; Methodology; Results; Conclusions; References; Chapter 3: Towards a Definition of Educational Robotics: A Classification of Tools, Experiences and Assessments; Section 1: A Classification of Experiences Carried Out in Education Using Robots; Learning Environment: Formal or Non-formal Projects; School Curriculum Impact: Curricular or Non-curricular Projects; Integration of Robotic Tools
Evaluation: Qualitative, Quantitative or Mixed MethodsSection 2: A Classification of ER Tools; Section 3: A Classification of the Assessment of ER Activities; First Steps Towards Educational Data Mining with Lego Mindstorms EV3; Discussions and Conclusion; Appendix; References; Chapter 4: Introducing Maker Movement in Educational Robotics: Beyond Prefabricated Robots and "Black Boxes"; Introduction; Connecting Robotics Education with the Maker Movement; The eCraft2Learn Project in Action; The Context; The Learning Methodology; Project-Based Learning; Teamwork
Ice-Breaking and Setting the Rules in the Informal Pilot SiteImplementing the eCraft2Learn Methodology; Bringing Ideas in the Plenary Sessions; Teamwork, Role Allocation and Challenges; A Closer Look into the Aspect of "Sharing"; The Role of the Teachers; The Technological Solution; The Hardware Components; The Software Components; The Unified User Interface (UUI); Indicative Projects Realised During the Pilots; The Lighthouse Project; The Sunflower Project; Evaluation: Did the Methodology Worked in Practice?; Lessons Learnt from Pedagogical Perspective; Conclusions and Future Plans