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Cultural Products, Experiences and Creativity
A Framework of Experiential Service Design in Creative Tourism
Museum and Cultural Products Co-Creation Brand Value: Taking the innovative cultural products of Ningbo Port Museum as an example
Communication betwee Artist and Audience: A Case Study of Creation Journey
Analysis of Cover Design Styles of Magazines
Taking THE SHORT STORY MAGAZINE (1910-1932) as an Example
Contrast Research on Cognitive Differences Between Design End and Consumption End in Cultural Products
The Display of Intangible Cultural Landscape Based on the Concept of Eco-museum
What makes for successful game storytelling in different countries? A comparison between Japan, Korea and China
Research on Creation Architecture of Opera Cartoons
Design for Social Change and Development
Emo-View: Convey the Emotion of the Back-Seat Passenger with an Emoji in Rear-View Mirror to the Driver
^New Impression of Beijing Hutongs: A Microscale Urban Emotion Measurement Method
User Experience in Older Adults using Tablets for Neuropsychological Tests in Mexico City
Parallel Orientation Assistant, a Vehicle System based on Voice Interaction and Multi-Screen Interaction
Can Virtual Reality Satisfy Entertainment Needs of the Elderly? The application of a VR Headset in Elderly Care
Cross-Cultural Recycling and Design Methodology; to Prove the Effectiveness of the Three-Stage Design Method of Cross-Cultural Recycling "Why-What-How"
Mobility-as-a-Service: A Critical Review and the Generalized Multi-modal Transport Experience
Design for Urban Resilience: A Case of Community-led Placemaking Approach in Shanghai China
"We are actively reaching out to different organizations and folks to come in": Collective Design of the Vancouver Tool Library Project
Urban Interaction Design Supports Modular Design Practice for Urban Public Space
^City Change Maker: A Design Innovation Workshop on Social Impact
A Comparison of Critical Time Interval between Young and Old Subjects
QianLi: A Modular System for Connecting Distant Family Members through Tacit Interaction
Cross-cultural Product and Service Design
The vibrotactile experience of the HOME button on smartphones
A Study of Japan's Welfare Beauty Service from Cultural Creative's Perspective
What Do Users Like About Smart Bottle? Insights for Designers
Business Practice of Service Design in New Retail Era in China: A Community-based Flower Retail Service Design
Attempts to Leverage Interaction Design to Mimic Emotional Care and Empathy-based Feedback on Smart Speakers
A Feasibility Study on the Transformation and Sustainable Development of "Disposable Tableware" in Taiwan Night Market
Elderly-oriented Design for the Instrument Panel and Central Console of Intelligent Passengercars
Luxury Industry's Chinese User Experience Design
^A Digital Pathway to Having Authentic Food and Cultural Experiences While Traveling in a Foreign Country
Does Heat Matter in Phone Usage? Antecedents and Consequences of Mobile Thermal Satisfaction
Intercultural Learning
How Learners with Different Cognitive Styles Read Learning Materials with Text and Pictures: A Gaze Analysis
The Classification of Different Situations in a Lecture Based on Students' Observed Postures
Design of an online education evaluation system based on multimodal data of learners
Integrating Multimodal Learning Analytics and Inclusive Learning Support Systems for People of All Ages
Collaborate or Compete? How Will Multiplayers' Interaction Affect Their Learning Performance in Serious Games
Virtual Simulation Based Intercultural Learning.

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