Using games to enhance learning and teaching [electronic resource] : a beginner's guide / edited by Nicola Whitton and Alex Moseley.
2012
LB1029.G3 U75 2012
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Title
Using games to enhance learning and teaching [electronic resource] : a beginner's guide / edited by Nicola Whitton and Alex Moseley.
ISBN
9780415897716
9780415897723
9780203123775 (electronic book)
9780415897723
9780203123775 (electronic book)
Publication Details
New York : Routledge, 2012.
Language
English
Description
xiv, 210 p. : ill.
Call Number
LB1029.G3 U75 2012
Dewey Decimal Classification
371.33/7
Summary
"Despite growing interest in digital game-based learning and teaching, such as alternate reality games and virtual worlds, until now most teachers have lacked the resources and technical knowledge to create games that meet their needs. The only realistic option for many has been to use existing games which too often are out of step with curriculum goals, require high-end technology, and are difficult to integrate.This book offers a comprehensive solution, presenting five principles of games that can be embedded into traditional or online learning and teaching to enhance engagement and interactivity. Contributors highlight strategies and solutions for digital game design, showing how educationally sound games can be designed using readily accessible, low-end technologies. The authors are established researchers and designers in the field of educational games. Case studies explore specific academic perspectives, and featured insights from professional game designers provide an explicit link between theory and practice. Practical in nature, the book has a sound theoretical base that draws from a range of international literature and research"-- Provided by publisher.
Bibliography, etc. Note
Includes bibliographical references and index.
Access Note
Access limited to authorized users.
Added Author
Whitton, Nicola.
Moseley, Alex.
Moseley, Alex.
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Table of Contents
pt. 1. Background
pt. 2. Applying game principles to education
pt. 3. Creating games for learning
pt. 4. Games in practice
pt. 5. Conclusions.
pt. 2. Applying game principles to education
pt. 3. Creating games for learning
pt. 4. Games in practice
pt. 5. Conclusions.