000909092 000__ 03023cam\a2200421\a\4500 000909092 001__ 909092 000909092 005__ 20210515182748.0 000909092 006__ m\\\\\o\\d\\\\\\\\ 000909092 007__ cr\cn\nnnunnun 000909092 008__ 120418s2013\\\\nyua\\\\ob\\\\001\0\eng\d 000909092 010__ $$z 2012011895 000909092 020__ $$z9780415899604 000909092 020__ $$z9780203096468 $$q(electronic book) 000909092 035__ $$a(MiAaPQ)EBC1101354 000909092 035__ $$a(Au-PeEL)EBL1101354 000909092 035__ $$a(CaPaEBR)ebr10640545 000909092 035__ $$a(CaONFJC)MIL420642 000909092 035__ $$a(OCoLC)823389712 000909092 040__ $$aMiAaPQ$$cMiAaPQ$$dMiAaPQ 000909092 050_4 $$aLC149.5$$b.V57 2013 000909092 08204 $$a371.33/468$$223 000909092 24500 $$aVirtual literacies$$h[electronic resource] :$$binteractive spaces for children and young people /$$cedited by Guy Merchant ... [et al.]. 000909092 260__ $$aNew York :$$bRoutledge,$$c2013. 000909092 300__ $$axii, 272 p. :$$bill. 000909092 440_0 $$aRoutledge research in education ;$$v84 000909092 504__ $$aIncludes bibliographical references and index. 000909092 5050_ $$apt. 1. Exploring virtuality -- pt. 2. Virtual literacies in everyday life -- pt. 3. School innovations -- pt. 4. Aspects of participation. 000909092 506__ $$aAccess limited to authorized users. 000909092 520__ $$a"The growth of interest in virtual worlds and other online spaces for children and young people raises important issues for literacy educators and researchers. This book is a timely and much-needed collection of current research in the area. It provides a synthesis of knowledge and understanding and will be a key resource for scholars, students and teachers, particularly those interested in digital literacies. The work presents a coherent vision of current knowledge, and some of the most engaging, empirical research being undertaken on virtual worlds and online spaces in and beyond educational institutions. It contains international studies from the UK, North America and Australasia. This is an important time for those researching virtual worlds, videogaming and Web 2.0 technologies, since there is growing professional interest in their significance in the education and development of children and young people. Whether these technologies are solely associated with informal learning or whether they should be incorporated into classroom contexts is hotly debated. This book provides a principled evaluation and appreciation of the learning, teaching and instruction that can occur in digital environments, showing children, young people and those who work with them as active agents with possibilities to navigate new paths"--$$cProvided by publisher. 000909092 650_0 $$aComputers and literacy. 000909092 650_0 $$aVirtual reality in education. 000909092 650_0 $$aEducation$$xEffect of technological innovations on. 000909092 650_0 $$aComputers and children. 000909092 650_0 $$aVideo games and children. 000909092 7001_ $$aMerchant, Guy. 000909092 852__ $$bebk 000909092 85640 $$3ProQuest Ebook Central Academic Complete$$uhttps://univsouthin.idm.oclc.org/login?url=https://ebookcentral.proquest.com/lib/usiricelib-ebooks/detail.action?docID=1101354$$zOnline Access 000909092 909CO $$ooai:library.usi.edu:909092$$pGLOBAL_SET 000909092 980__ $$aEBOOK 000909092 980__ $$aBIB 000909092 982__ $$aEbook 000909092 983__ $$aOnline