000912096 000__ 02797nam\a2200481\a\4500 000912096 001__ 912096 000912096 003__ MiAaPQ 000912096 005__ 20211103004010.0 000912096 006__ m\\\\\o\\d\\\\\\\\ 000912096 007__ cr\cn\nnnunnun 000912096 008__ 120123s2012\\\\nyua\\\\ob\\\\001\0\eng\d 000912096 010__ $$z 2012002530 000912096 020__ $$z9780415896528 (alk. paper) 000912096 020__ $$a9780203106495 (electronic bk.) 000912096 035__ $$a(MiAaPQ)EBC3060984 000912096 035__ $$a(Au-PeEL)EBL3060984 000912096 035__ $$a(CaPaEBR)ebr10596214 000912096 035__ $$a(CaONFJC)MIL389815 000912096 035__ $$a(OCoLC)809638566 000912096 040__ $$aMiAaPQ$$cMiAaPQ$$dMiAaPQ 000912096 050_4 $$aHD9993.E452$$bV528 2012 000912096 08204 $$a338.4/77948$$223 000912096 24504 $$aThe video game industry:$$bformation, present state, and future /$$cedited by Peter Zackariasson and Timothy L. Wilson. 000912096 250__ $$a1st ed. 000912096 260__ $$aNew York :$$bRoutledge,$$c2012. 000912096 300__ $$aviii, 268 p. :$$bill. 000912096 336__ $$atext$$2rdacontent 000912096 337__ $$acomputer$$2rdamedia 000912096 338__ $$aonline resource$$2rdacarrier 000912096 4901_ $$aRIOT! Routledge studies in innovation, organization and technology ;$$v24 000912096 504__ $$aIncludes bibliographical references and index. 000912096 5050_ $$aAcknowledgments -- Introduction / Peter Zackariasson and Timothy L. Wilson -- This is not a software industry / Casey O'Donnell -- Video games : a subcultural industry / Mikolaj Dymek -- Marketing of video games / Peter Zackariasson and Timothy L. Wilson -- An exploration of the mobile gaming ecosystem from developers' perspective / Claudio Feijo -- The North American game industry / Casey O'Donnell -- The UK and Irish game industries / Aphra Kerr -- The development of the Swedish game industry : a true success story? / Ulf Sandqvist -- Console hardware : the development of Nintendo WII / Mirko Ernkvist -- "Warm and stuffy" : the ecological impact of electronic games / Richard Maxwell and Toby Miller -- Gamification as the post-modern phalanstre is the gamification playing with us or are we playing with gamification? / Flavio Escribano -- The evolving European video games software ecosystem / Giuditta De Prato, Sven Lindmark and Jean-Paul Simon -- Through the looking glass sharply / Timothy L. Wilson and Peter Zackariasson -- Notes on contributors -- Notes -- Index. 000912096 506__ $$aAccess limited to authorized users. 000912096 650_0 $$aVideo games industry$$xHistory. 000912096 655_0 $$aElectronic books 000912096 7001_ $$aZackariasson, Peter,$$d1972- 000912096 7001_ $$aWilson, Timothy L. 000912096 830_0 $$aRoutledge studies in innovation, organization and technology ;$$v24. 000912096 852__ $$bebk 000912096 85640 $$3ProQuest Ebook Central Academic Complete $$uhttps://univsouthin.idm.oclc.org/login?url=https://ebookcentral.proquest.com/lib/usiricelib-ebooks/detail.action?docID=3060984$$zOnline Access 000912096 909CO $$ooai:library.usi.edu:912096$$pGLOBAL_SET 000912096 980__ $$aBIB 000912096 980__ $$aEBOOK 000912096 982__ $$aEbook 000912096 983__ $$aOnline