000913386 000__ 07197cam\a2200637Ii\4500 000913386 001__ 913386 000913386 005__ 20230306150426.0 000913386 006__ m\\\\\o\\d\\\\\\\\ 000913386 007__ cr\cn\nnnunnun 000913386 008__ 190828s2019\\\\sz\a\\\\ob\\\\000\0\eng\d 000913386 019__ $$a1111968209$$a1115114281$$a1117644399 000913386 020__ $$a9783030193850$$q(electronic book) 000913386 020__ $$a3030193853$$q(electronic book) 000913386 020__ $$z9783030193843 000913386 020__ $$a3030193845 000913386 020__ $$a9783030193843 000913386 020__ $$a9783030193867 000913386 020__ $$a3030193861 000913386 020__ $$a9783030193874 000913386 020__ $$a303019387X 000913386 0247_ $$a10.1007/978-3-030-19385-0$$2doi 000913386 035__ $$aSP(OCoLC)on1114288709 000913386 035__ $$aSP(OCoLC)1114288709$$z(OCoLC)1111968209$$z(OCoLC)1115114281$$z(OCoLC)1117644399 000913386 040__ $$aGW5XE$$beng$$erda$$epn$$cGW5XE$$dEBLCP$$dVT2$$dUPM$$dUKMGB 000913386 049__ $$aISEA 000913386 050_4 $$aR857.T47$$bB56 2019eb 000913386 08204 $$a610.28$$223 000913386 24500 $$aBiomedical visualisation.$$nVolume 3 /$$cPaul M. Rea, editor. 000913386 264_1 $$aCham :$$bSpringer,$$c[2019] 000913386 264_4 $$c©2019 000913386 300__ $$a1 online resource :$$billustrations. 000913386 336__ $$atext$$btxt$$2rdacontent 000913386 337__ $$acomputer$$bc$$2rdamedia 000913386 338__ $$aonline resource$$bcr$$2rdacarrier 000913386 347__ $$atext file$$bPDF$$2rda 000913386 4901_ $$aAdvances in experimental medicine and biology,$$x0065-2598 ;$$vvolume 1156 000913386 504__ $$aIncludes bibliographical references. 000913386 5050_ $$aIntro; Preface; Acknowledgements; About the Book; Chapters 1-6 Anatomical Visualisation and Education; Chapters 7-8 Clinical Applications Using Serious Games and Visual Data Analysis; Chapter 9-10 Immersive Technologies; Contents; About the Editor; Contributors; The Use of Ultrasound in Educational Settings: What Should We Consider When Implementing this Technique for Visualisation of Anatomical Structures?; 1 Introduction; 2 Transducers, Scanning Techniques and Modes; 3 Educational Context; 4 Ethical Considerations; 5 Summary; References 000913386 5058_ $$aInteractive 3D Visualisation of the Mammalian Circadian System1 Introduction; 2 Materials; 2.1 Model Acquisition; 2.2 Software; 3 Methods; 3.1 Prototype and Initial Testing; 3.2 3D Model Development; 3.2.1 Eye; 3.2.2 Suprachiasmatic Nucleus; 3.2.3 Neurons; 3.2.4 Nucleus of Neuron; 3.2.5 Content and Audio Production; 3.3 Interactive Application Design; 3.3.1 Animations; 3.4 Quiz; 3.5 Surveys; 3.5.1 Student Survey; 3.5.2 Instructor Survey; 3.5.3 Interactive Learning Application Pilot Study; 4 Results; 4.1 Prototype Testing; 4.2 Interactive Learning Application 000913386 5058_ $$a4.3 Student Feedback4.3.1 Diagnostic Survey; 4.4 Content Achievement Quiz; 4.4.1 Application Attitude Survey; 4.4.2 Additional Feedback; 4.5 Instructor Feedback; 5 Discussion; 6 Future Development; 7 Conclusion; References; Utilising Anatomical and Physiological Visualisations to Enhance the Face-to-Face Student Learning Experience in Biomedical Sciences and Medicine; 1 The Phenomenal Rise of Off-Campus/Online Learning; 2 History of Off-Campus/Distance/Online Education; 3 Technology Today 000913386 5058_ $$a4 Modern Technology's Impact on Medicine and Biomedical Science Learning Experiences in Anatomy and Physiology5 Conclusion; References; Anatomy Visualizations Using Stereopsis: Current Methodologies in Developing Stereoscopic Virtual Models in Anatomical Education; 1 Introduction; 1.1 Literature Review; 1.2 Purpose of Using Stereoscopic Virtual Models; 1.3 Significance; 2 Stereopsis and 3D Models: A Description; 3 Methods for Constructing Stereoscopic Models; 3.1 Volume Rendering; 3.2 Surface Rendering; 3.3 Semi-auto Combined Rendering; 3.4 Measurement 000913386 5058_ $$a4 Data Used for Creating Stereoscopic Models4.1 Computer Tomographic (CT) Images; 4.2 Magnetic Resonance Images (MRI); 4.3 Computed Tomographic Angiography Images; 4.4 Magnetic Resonance Angiography Images; 4.5 Slice Photographic Images; 5 Stereoscopic Visualization; 5.1 Stereoscopic Projection System; 5.2 Visualization; 5.3 Presentation and Exploration; 5.4 Implementation; 6 Discussion; 6.1 The Benefits; 6.2 The Limitations; 6.3 Future Directions; References; Statistical Shape Models: Understanding and Mastering Variation in Anatomy; 1 Statistical Anatomy 000913386 506__ $$aAccess limited to authorized users. 000913386 520__ $$aThis edited book explores the use of technology to enable us to visualise the life sciences in a more meaningful and engaging way. It will enable those interested in visualisation techniques to gain a better understanding of the applications that can be used in visualisation, imaging and analysis, education, engagement and training. The reader will be able to explore the utilisation of technologies from a number of fields to enable an engaging and meaningful visual representation of the biomedical sciences, with a focus in this volume related to anatomy, and clinically applied scenarios. The first six chapters have an anatomical focus examining digital technologies and applications to enhance education. The first examines the history and development of ultrasound, applications in an educational setting, and as a point-of-care ultrasound at the bedside. The second chapter presents a transferable workflow methodology in creating an interactive educational and training package to enhance understanding of the circadian rhythm. The third chapter reviews tools and technologies, which can be used to enhance off-campus learning, and the current range of visualisation technologies like virtual, augmented and mixed reality systems. Chapter four discusses how scanning methodologies like CT imagery, can make stereoscopic models. The fifth chapter describes a novel way to reconstruct 3D anatomy from imaging datasets and how to build statistical 3D shape models, described in a clinical context and applied to diagnostic disease scoring. The sixth chapter looks at interactive visualisations of atlases in the creation of a virtual resource, for providing next generation interfaces. The seventh and eight chapters discuss neurofeedback for mental health education and interactive visual data analysis (applied to irritable bowel disease) respectively. The final two chapters examine current immersive technologies -virtual and augmented reality, with the last chapter detailing virtual reality in patients with dementia. This book is accessible to a wide range of users from faculty and students, developers and computing experts, the wider public audience. It is hoped this will aid understanding of the variety of technologies which can be used to enhance understanding of clinical conditions using modern day methodologies. 000913386 588__ $$aOnline resource; title from PDF title page (SpringerLink, viewed August 28, 2019). 000913386 650_0 $$aThree-dimensional imaging in medicine. 000913386 650_0 $$aBiomedical engineering. 000913386 650_0 $$aComputer vision. 000913386 650_0 $$aBiotechnology. 000913386 7001_ $$aRea, Paul$$q(Paul M.),$$eeditor. 000913386 77608 $$iPrint version:$$z9783030193843 000913386 830_0 $$aAdvances in experimental medicine and biology ;$$vv. 1156. 000913386 852__ $$bebk 000913386 85640 $$3SpringerLink$$uhttps://univsouthin.idm.oclc.org/login?url=http://link.springer.com/10.1007/978-3-030-19385-0$$zOnline Access$$91397441.1 000913386 909CO $$ooai:library.usi.edu:913386$$pGLOBAL_SET 000913386 980__ $$aEBOOK 000913386 980__ $$aBIB 000913386 982__ $$aEbook 000913386 983__ $$aOnline 000913386 994__ $$a92$$bISE