000913498 000__ 04763cam\a2200517Ia\4500 000913498 001__ 913498 000913498 005__ 20230306150335.0 000913498 006__ m\\\\\o\\d\\\\\\\\ 000913498 007__ cr\un\nnnunnun 000913498 008__ 190831s2019\\\\nyu\\\\\o\\\\\000\0\eng\d 000913498 019__ $$a1114495409$$a1117599447 000913498 020__ $$a9781493994823 000913498 020__ $$a1493994824 000913498 020__ $$z9781493994809 000913498 020__ $$z1493994808 000913498 035__ $$aSP(OCoLC)on1114965407 000913498 035__ $$aSP(OCoLC)1114965407$$z(OCoLC)1114495409$$z(OCoLC)1117599447 000913498 040__ $$aEBLCP$$beng$$cEBLCP$$dYDX$$dGW5XE$$dEBLCP 000913498 049__ $$aISEA 000913498 050_4 $$aRC489.V57 000913498 050_4 $$aRD792-811QP351-495QP 000913498 08204 $$a616.89/14028568$$223 000913498 24500 $$aVirtual reality for psychological and neurocognitive interventions /$$cAlbert "Skip" Rizzo, Stéphane Bouchard, editors. 000913498 260__ $$aNew York, NY :$$bSpringer,$$c2019. 000913498 300__ $$a1 online resource (419 pages). 000913498 336__ $$atext$$btxt$$2rdacontent 000913498 337__ $$acomputer$$bc$$2rdamedia 000913498 338__ $$aonline resource$$bcr$$2rdacarrier 000913498 4901_ $$aVirtual Reality Technologies for Health and Clinical Applications 000913498 500__ $$aBasic Cue Exposure Studies 000913498 5050_ $$aIntro; Contents; Contributors; About the Editors; Chapter 1: Applications of Virtual Reality in Clinical Psychology and Clinical Cognitive Neuroscience-An Introduction; References; Chapter 2: Virtual Reality: Whence, How and What For; Virtual Reality: Whence, How and What for; What is Reality Anyway?; Virtual Reality Defined; Creating a Sense of Immersion; Applications and Benefit to Psychological Science; The Threshold Model of Social Influence in Digital Virtual Environments; Independent Factors; Moderating Factors; Applications; True-To-Life Simulations; Mental and Physical Health 000913498 5058_ $$aClinical TrainingEducation; Social Influence; Transformed Social Interaction; Self-Representation Transformations; Sensory Abilities Transformations; Situational Context Transformation; Summary; Conclusion; References; Chapter 3: Virtual Reality and Anxiety Disorders Treatment: Evolution and Future Perspectives; Introduction; Virtual Reality in the Treatment of Anxiety Disorders; Virtual Reality Software Developments; Virtual Reality and Specific Phobias; Efficacy of Virtual Reality in Specific Phobias Treatment; Acrophobia Treatment using VR-EBT; Arachnophobia Treatment using VR-EBT 000913498 5058_ $$aClaustrophobia Treatment using VR-EBTFear of Flying Treatment using VR-EBT; Driving Phobia Treatment using VR-EBT; Cockroaches Phobia and Arachnophobia Treatment using AR-EBT; Storm Phobia Treatment using VR-EBT; Social Anxiety Disorder; Efficacy of Virtual Reality in Social Anxiety Disorder and Fear of Public Speaking Treatments; Panic Disorder and Agoraphobia; Efficacy of Virtual Reality in Panic Disorder and/or Agoraphobia Treatments; Generalized Anxiety Disorder; Efficacy of Virtual Reality in Generalized Anxiety Disorder Treatment 000913498 5058_ $$aConclusions and Future Directions of Virtual Reality in the Treatment of Anxiety DisordersFuture Directions to Virtual Reality Treatments; References; Chapter 4: Virtual Reality Applications to Treat Posttraumatic Stress Disorder; Introduction; The Current State of PTSD Treatment; Medications; Evidence-Based Psychotherapies; Limitations of Current Treatments; Virtual Reality Therapy; The Framework of Virtual Reality for PTSD; The History of Applying Virtual Reality for PTSD; Virtual Vietnam; Virtual World Trade Center; BusWorld; Virtual Motor Vehicle Accident; Virtual Iraq/Afghanistan 000913498 5058_ $$aFuture Horizons in Clinical Work and ResearchReferences; Chapter 5: Using VR for Obsessive-Compulsive and Related Disorders; Definition of OCD and Related Disorders; VR and OCD; VR, OCD, and Checking Behaviors; VR, OCD, and "Just Right" Behaviors; VR, OCD, and Contamination; VR and Body Dysmorphic Disorder (BDD); VR and Hoarding Disorder; Conclusion; References; Chapter 6: Virtual Environments for Substance Abuse Assessment and Treatment; Introduction; Current Substance Abuse Treatment Methods and Associated Challenges; Cues, Craving, and Extinction Related to Substance Abuse 000913498 506__ $$aAccess limited to authorized users. 000913498 588__ $$aDescription based on print version record. 000913498 650_0 $$aVirtual reality therapy. 000913498 7001_ $$aRizzo, Albert,$$d1954- 000913498 7001_ $$aBouchard, Stéphane. 000913498 77608 $$iPrint version:$$aRizzo, Albert Skip$$tVirtual Reality for Psychological and Neurocognitive Interventions$$dNew York, NY : Springer,c2019$$z9781493994809 000913498 830_0 $$aVirtual reality technologies for health and clinical applications. 000913498 852__ $$bebk 000913498 85640 $$3SpringerLink$$uhttps://univsouthin.idm.oclc.org/login?url=http://link.springer.com/10.1007/978-1-4939-9482-3$$zOnline Access$$91397441.1 000913498 909CO $$ooai:library.usi.edu:913498$$pGLOBAL_SET 000913498 980__ $$aEBOOK 000913498 980__ $$aBIB 000913498 982__ $$aEbook 000913498 983__ $$aOnline 000913498 994__ $$a92$$bISE