000913953 000__ 01492cam\a2200397Ia\4500 000913953 001__ 913953 000913953 005__ 20210515184047.0 000913953 006__ m\\\\\o\\d\\\\\\\\ 000913953 007__ cr\cn\nnnunnun 000913953 008__ 101216s2011\\\\enka\\\\ob\\\\001\0\eng\d 000913953 010__ $$z 2010050590 000913953 020__ $$a9780203869598$$q(electronic book) 000913953 020__ $$z0415556198 000913953 020__ $$z9780415556194 000913953 020__ $$z9780415556200 000913953 035__ $$a(MiAaPQ)EBC957249 000913953 035__ $$a(Au-PeEL)EBL957249 000913953 035__ $$a(CaPaEBR)ebr10610113 000913953 035__ $$a(CaONFJC)MIL344206 000913953 035__ $$a(OCoLC)798532896 000913953 040__ $$aMiAaPQ$$cMiAaPQ$$dMiAaPQ 000913953 050_4 $$aGV1469.15$$b.O55 2011 000913953 24500 $$aOnline gaming in context$$h[electronic resource] :$$bthe social and cultural significance of online games /$$cedited by Garry Crawford, Victoria K. Gosling and Ben Light. 000913953 260__ $$aAbingdon, Oxon ;$$aNew York :$$bRoutledge,$$c2011. 000913953 300__ $$axvi, 298 p. :$$bill. 000913953 440_0 $$aRoutledge advances in sociology ;$$v56 000913953 504__ $$aIncludes bibliographical references and index. 000913953 506__ $$aAccess limited to authorized users. 000913953 650_0 $$aInternet games$$xSocial aspects. 000913953 650_0 $$aElectronic games$$xSocial aspects. 000913953 7001_ $$aCrawford, Garry. 000913953 7001_ $$aGosling, Victoria K. 000913953 7001_ $$aLight, Ben. 000913953 85280 $$bebk$$hProQuest Ebook Central Academic Complete 000913953 85640 $$3ProQuest Ebook Central Academic Complete$$uhttps://univsouthin.idm.oclc.org/login?url=https://ebookcentral.proquest.com/lib/usiricelib-ebooks/detail.action?docID=957249$$zOnline Access 000913953 909CO $$ooai:library.usi.edu:913953$$pGLOBAL_SET 000913953 980__ $$aEBOOK 000913953 980__ $$aBIB 000913953 982__ $$aEbook 000913953 983__ $$aOnline