000914979 000__ 03550cam\a2200469Ii\4500 000914979 001__ 914979 000914979 005__ 20230306150537.0 000914979 006__ m\\\\\o\\d\\\\\\\\ 000914979 007__ cr\cn\nnnunnun 000914979 008__ 191003s2019\\\\nyua\\\\o\\\\\001\0\eng\d 000914979 019__ $$a1121270158$$a1122451683 000914979 020__ $$a9781484250730$$q(electronic book) 000914979 020__ $$a1484250737$$q(electronic book) 000914979 020__ $$z9781484250723 000914979 0247_ $$a10.1007/978-1-4842-5073-0$$2doi 000914979 0247_ $$a10.1007/978-1-4842-5 000914979 035__ $$aSP(OCoLC)on1121582462 000914979 035__ $$aSP(OCoLC)1121582462$$z(OCoLC)1121270158$$z(OCoLC)1122451683 000914979 040__ $$aGW5XE$$beng$$erda$$epn$$cGW5XE$$dLQU$$dEBLCP 000914979 049__ $$aISEA 000914979 050_4 $$aQA76.76.C672$$bH47 2019eb 000914979 08204 $$a794.8/1526 000914979 1001_ $$aHerman, Jaken Chandler,$$eauthor. 000914979 24510 $$aBeginning game development with Amazon Lumberyard :$$bcreate 3D games using Amazon Lumberyard and Lua /$$cJaken Chandler Herman. 000914979 264_1 $$aNew York :$$bApress,$$c[2019] 000914979 264_4 $$c©2019 000914979 300__ $$a1 online resource :$$billustrations 000914979 336__ $$atext$$btxt$$2rdacontent 000914979 337__ $$acomputer$$bc$$2rdamedia 000914979 338__ $$aonline resource$$bcr$$2rdacarrier 000914979 500__ $$aIncludes index. 000914979 5050_ $$aChapter 1: Environment Setup and Introduction to the Engine -- Chapter 2: Learning to Navigate the Engine -- Chapter 3: Creating your first Project -- Chapter 4: Terrain Development -- Chapter 5: Entities and Slices -- Chapter 6: Components -- Chapter 7: Creating the Enemy -- Chapter 8: Scripting and Physics -- Chapter 9: Polishing -- Chapter 10: Setting up a User Interface -- Chapter 11: Exporting the Game. 000914979 506__ $$aAccess limited to authorized users. 000914979 520__ $$aCreate stunning 3D games in a short amount of time using Amazon Lumberyard, a free and exciting game development platform. This book is a ground-up, out-of-the-box tutorial on 3D game development and programming with Lua and Amazon Lumberyard with little or no game development experience required. Beginning Game Development with Amazon Lumberyard walks you through the user interface of the Amazon Lumberyard engine; teaches you how to develop detailed terrain using heightmaps, megatextures, weather, and vegetation; and takes you through exporting the game for distribution. The book will show you how to create a player as well as enemies while not getting bogged down with third-party tools for animation or model creation. You will also work with simple physics, colliders, meshes, weather generation, Lua scripting, user interface development, and much more. By the end of the book, you will be able to create many different types of video games using the Amazon Lumberyard engine and even have a completed project ready to release or put in your portfolio. You will: Discover the mechanics and terminology of game development Familiarize yourself with the Amazon Lumberyard game engine in detail Modify game scripts using the Lua language Discover how to optimally structure game layers. 000914979 588__ $$aOnline resource; title from PDF title page (SpringerLink, viewed October 3, 2019). 000914979 650_0 $$aComputer games$$xProgramming. 000914979 650_0 $$aLua (Computer program language) 000914979 77608 $$iPrint version:$$aHerman, Jaken Chandler$$tBeginning Game Development with Amazon Lumberyard : Create 3D Games Using Amazon Lumberyard and Lua$$dBerkeley, CA : Apress L. P.,c2019$$z9781484250723 000914979 852__ $$bebk 000914979 85640 $$3SpringerLink$$uhttps://univsouthin.idm.oclc.org/login?url=http://link.springer.com/10.1007/978-1-4842-5073-0$$zOnline Access$$91397441.1 000914979 909CO $$ooai:library.usi.edu:914979$$pGLOBAL_SET 000914979 980__ $$aEBOOK 000914979 980__ $$aBIB 000914979 982__ $$aEbook 000914979 983__ $$aOnline 000914979 994__ $$a92$$bISE