TY - GEN N2 - It makes us jump. It makes us scream. It haunts our nightmares. So why do we watch horror? Why do we play it? What could possibly be appealing about a genre that tries to terrify us? Why would we subject ourselves to shriek-inducing shocks, or spend dozens of hours watching a television show about grotesque flesh-eating monsters? Horror offers us a connection to fears that are otherwise unspeakable, even inconceivable, so why do we seek it out? 'Monstrous Forms' offers a theory of horror that works through the genre across a broad range of contemporary moving-image media: film, television, videogames, YouTube, gifs, streaming, virtual reality. AB - It makes us jump. It makes us scream. It haunts our nightmares. So why do we watch horror? Why do we play it? What could possibly be appealing about a genre that tries to terrify us? Why would we subject ourselves to shriek-inducing shocks, or spend dozens of hours watching a television show about grotesque flesh-eating monsters? Horror offers us a connection to fears that are otherwise unspeakable, even inconceivable, so why do we seek it out? 'Monstrous Forms' offers a theory of horror that works through the genre across a broad range of contemporary moving-image media: film, television, videogames, YouTube, gifs, streaming, virtual reality. T1 - Monstrous forms :moving image horror across media / AU - Hart, Adam Charles, CN - Oxford Scholarship Online CN - PN1995.9.H6 ID - 915637 KW - Horror films KW - Horror in mass media. KW - Horror television programs SN - 9780190916275 TI - Monstrous forms :moving image horror across media / LK - https://univsouthin.idm.oclc.org/login?url=https://dx.doi.org/10.1093/oso/9780190916237.001.0001 UR - https://univsouthin.idm.oclc.org/login?url=https://dx.doi.org/10.1093/oso/9780190916237.001.0001 ER -