000915800 000__ 03405cam\a2200553Ii\4500 000915800 001__ 915800 000915800 005__ 20230306150506.0 000915800 006__ m\\\\\o\\d\\\\\\\\ 000915800 007__ cr\cn\nnnunnun 000915800 008__ 191014s2019\\\\si\a\\\\o\\\\\100\0\eng\d 000915800 019__ $$a1126000004 000915800 020__ $$a9789811380396$$q(electronic book) 000915800 020__ $$a9811380392$$q(electronic book) 000915800 020__ $$z9789811380389 000915800 0247_ $$a10.1007/978-981-13-8039-6$$2doi 000915800 0247_ $$a10.1007/978-981-13-8 000915800 035__ $$aSP(OCoLC)on1122933087 000915800 035__ $$aSP(OCoLC)1122933087$$z(OCoLC)1126000004 000915800 040__ $$aGW5XE$$beng$$erda$$epn$$cGW5XE$$dEBLCP$$dUKMGB$$dLQU$$dOCLCF 000915800 049__ $$aISEA 000915800 050_4 $$aLB1029.S53 000915800 08204 $$a371.39/7$$223 000915800 24500 $$aNeo-simulation and gaming toward active learning /$$cRyoju Hamada, Songsri Soranastaporn, Hidehiko Kanegae, Pongchai Dumrongrojwatthana, Settachai Chaisanit, Paola Rizzi, Vinod Dumblekar, editors. 000915800 264_1 $$aSingapore :$$bSpringer,$$c2019. 000915800 300__ $$a1 online resource (xx, 560 pages) :$$billustrations. 000915800 336__ $$atext$$btxt$$2rdacontent 000915800 337__ $$acomputer$$bc$$2rdamedia 000915800 338__ $$aonline resource$$bcr$$2rdacarrier 000915800 4901_ $$aTranslational systems sciences,$$x2197-8832 ;$$vvolume 18 000915800 506__ $$aAccess limited to authorized users. 000915800 520__ $$aThis book provides tips to teachers for moving toward active learning by using simulation and gaming. The book is a rare reference for teachers who wish to initiate active learning by applying many real experiences from world experts in simulation and gaming. This cumulative wisdom comes from cutting-edge trials reported at the 49th International Simulation and Gaming Associations annual conference in Thailand 9-13 July 2018. The importance of changing teachers one-way lecture approach to that of active learning has been commonly understood for several decades and has been promoted especially in recent years in Asian universities. Simulation and gaming meets the requirements of such teaching programs, especially for active learning, but there are few books or references on how to gamify a lecture. This book serves as a guide to facilitate that change. The author recognizes the duty to provide readers with fixed directions toward simulation and gaming in the next generation, which have still not been fully elucidated. Developing a simulation and gaming culture and making it sustainable in the next decade are the purpose of this book. 000915800 588__ $$aOnline resource; title from PDF title page (SpringerLink, viewed October 14, 2019). 000915800 650_0 $$aSimulation games in education$$vCongresses. 000915800 650_0 $$aSimulation games$$vCongresses. 000915800 650_0 $$aGame theory$$vCongresses. 000915800 650_0 $$aSimulation methods$$vCongresses. 000915800 7001_ $$aHamada, Ryoju,$$eeditor. 000915800 7001_ $$aSoranastaporn, Songsri,$$eeditor. 000915800 7001_ $$aKanegae, Hidehiko,$$eeditor. 000915800 7001_ $$aDumrongrojwatthana, Pongchai,$$eeditor. 000915800 7001_ $$aChaisanit, Settachai,$$eeditor. 000915800 7001_ $$aRizzi, Paola,$$eeditor. 000915800 7001_ $$aDumblekar, Vinod,$$eeditor. 000915800 7102_ $$aInternational Simulation and Gaming Association.$$bInternational Conference$$n(49th :$$d2018 :$$cNakhon Pathom, Thailand) 000915800 830_0 $$aTranslational systems sciences ;$$vv.18. 000915800 852__ $$bebk 000915800 85640 $$3SpringerLink$$uhttps://univsouthin.idm.oclc.org/login?url=http://link.springer.com/10.1007/978-981-13-8039-6$$zOnline Access$$91397441.1 000915800 909CO $$ooai:library.usi.edu:915800$$pGLOBAL_SET 000915800 980__ $$aEBOOK 000915800 980__ $$aBIB 000915800 982__ $$aEbook 000915800 983__ $$aOnline 000915800 994__ $$a92$$bISE