Neo-simulation and gaming toward active learning / Ryoju Hamada, Songsri Soranastaporn, Hidehiko Kanegae, Pongchai Dumrongrojwatthana, Settachai Chaisanit, Paola Rizzi, Vinod Dumblekar, editors.
Hamada, Ryoju, editor.; Soranastaporn, Songsri, editor.; Kanegae, Hidehiko, editor.; Dumrongrojwatthana, Pongchai, editor.; Chaisanit, Settachai, editor.; Rizzi, Paola, editor.; Dumblekar, Vinod, editor.; International Simulation and Gaming Association. International Conference (49th : 2018 : Nakhon Pathom, Thailand)
2019
LB1029.S53
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Title
Neo-simulation and gaming toward active learning / Ryoju Hamada, Songsri Soranastaporn, Hidehiko Kanegae, Pongchai Dumrongrojwatthana, Settachai Chaisanit, Paola Rizzi, Vinod Dumblekar, editors.
ISBN
9789811380396 (electronic book)
9811380392 (electronic book)
9789811380389
9811380392 (electronic book)
9789811380389
Published
Singapore : Springer, 2019.
Language
English
Description
1 online resource (xx, 560 pages) : illustrations.
Item Number
10.1007/978-981-13-8039-6 doi
10.1007/978-981-13-8
10.1007/978-981-13-8
Call Number
LB1029.S53
Dewey Decimal Classification
371.39/7
Summary
This book provides tips to teachers for moving toward active learning by using simulation and gaming. The book is a rare reference for teachers who wish to initiate active learning by applying many real experiences from world experts in simulation and gaming. This cumulative wisdom comes from cutting-edge trials reported at the 49th International Simulation and Gaming Associations annual conference in Thailand 9-13 July 2018. The importance of changing teachers one-way lecture approach to that of active learning has been commonly understood for several decades and has been promoted especially in recent years in Asian universities. Simulation and gaming meets the requirements of such teaching programs, especially for active learning, but there are few books or references on how to gamify a lecture. This book serves as a guide to facilitate that change. The author recognizes the duty to provide readers with fixed directions toward simulation and gaming in the next generation, which have still not been fully elucidated. Developing a simulation and gaming culture and making it sustainable in the next decade are the purpose of this book.
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Source of Description
Online resource; title from PDF title page (SpringerLink, viewed October 14, 2019).
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Series
Translational systems sciences ; v.18.
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