TY - GEN AB - This book provides a comprehensive and practically minded introduction into serious games for law enforcement agencies. Serious games offer wide ranging benefits for law enforcement with applications from professional trainings to command-level decision making to the preparation for crises events. This book explains the conceptual foundations of virtual and augmented reality, gamification and simulation. It further offers practical guidance on the process of serious games development from user requirements elicitation to evaluation. The chapters are intended to provide principles, as well as hands-on knowledge to plan, design, test and apply serious games successfully in a law enforcement environment. A diverse set of case studies showcases the enormous variety that is possible in serious game designs and application areas and offers insights into concrete design decisions, design processes, benefits and challenges. The book is meant for law enforcement professionals interested in commissioning their own serious games as well as game designers interested in collaborative pedagogy and serious games for the law enforcement and security sector. AU - Akhgar, Babak, CN - HV7923 DO - 10.1007/978-3-030-29926-2 DO - 10.1007/978-3-030-29 DO - doi ID - 916108 KW - Police training. KW - Game theory. KW - Virtual reality. KW - Augmented reality. LK - https://univsouthin.idm.oclc.org/login?url=http://link.springer.com/10.1007/978-3-030-29926-2 N2 - This book provides a comprehensive and practically minded introduction into serious games for law enforcement agencies. Serious games offer wide ranging benefits for law enforcement with applications from professional trainings to command-level decision making to the preparation for crises events. This book explains the conceptual foundations of virtual and augmented reality, gamification and simulation. It further offers practical guidance on the process of serious games development from user requirements elicitation to evaluation. The chapters are intended to provide principles, as well as hands-on knowledge to plan, design, test and apply serious games successfully in a law enforcement environment. A diverse set of case studies showcases the enormous variety that is possible in serious game designs and application areas and offers insights into concrete design decisions, design processes, benefits and challenges. The book is meant for law enforcement professionals interested in commissioning their own serious games as well as game designers interested in collaborative pedagogy and serious games for the law enforcement and security sector. SN - 9783030299262 SN - 3030299260 T1 - Serious games for enhancing law enforcement agencies :from virtual reality to augmented reality / TI - Serious games for enhancing law enforcement agencies :from virtual reality to augmented reality / UR - https://univsouthin.idm.oclc.org/login?url=http://link.springer.com/10.1007/978-3-030-29926-2 ER -