000917061 000__ 10760cam\a2200649Ii\4500 000917061 001__ 917061 000917061 005__ 20230306150703.0 000917061 006__ m\\\\\o\\d\\\\\\\\ 000917061 007__ cr\cn\nnnunnun 000917061 008__ 191112s2019\\\\sz\a\\\\o\\\\\101\0\eng\d 000917061 020__ $$a9783030346447$$q(electronic book) 000917061 020__ $$a3030346447$$q(electronic book) 000917061 020__ $$z9783030346430 000917061 0247_ $$a10.1007/978-3-030-34644-7$$2doi 000917061 035__ $$aSP(OCoLC)on1127291240 000917061 035__ $$aSP(OCoLC)1127291240 000917061 040__ $$aGW5XE$$beng$$erda$$epn$$cGW5XE$$dOCLCF$$dDKU 000917061 049__ $$aISEA 000917061 050_4 $$aQA76.9.E57 000917061 08204 $$a794.8/1$$223 000917061 1112_ $$aICEC-JCSG (Conference)$$n(1st :$$d2019 :$$cArequipa, Peru) 000917061 24510 $$aEntertainment computing and serious games :$$bfirst IFIP TC 14 Joint International Conference, ICEC-JCSG 2019, Arequipa, Peru, November 11-15, 2019, Proceedings /$$cErik van der Spek, Stefan Göbel, Ellen Yi-Luen Do, Esteban Clua, Jannicke Baalsrud Hauge (eds.). 000917061 2463_ $$aICEC-JCSG 2019 000917061 264_1 $$aCham, Switzerland :$$bSpringer,$$c2019. 000917061 300__ $$a1 online resource (xiv, 490 pages) :$$billustrations. 000917061 336__ $$atext$$btxt$$2rdacontent 000917061 337__ $$acomputer$$bc$$2rdamedia 000917061 338__ $$aonline resource$$bcr$$2rdacarrier 000917061 4901_ $$aLecture notes in computer science ;$$v11863 000917061 4901_ $$aLNCS sublibrary. SL 3, Information systems and applications, incl. Internet/Web, and HCI 000917061 500__ $$aInternational conference proceedings. 000917061 500__ $$aIncludes author index. 000917061 50580 $$g[I].$$tMixed reality:$$tDiminished reality based on 3D-scanning /$$rErwin Andre and Helmut Hlavacs --$$tMeasuring preferences in game mechanics : towards personalized chocolate-covered broccoli /$$rIrene Camps-Ortueta, Pedro A. González-Calero, María Angeles Quiroga, and Pedro P. Gómez-Martín --$$tAugmented reality museum's gaming for digital natives : haunted encounters in the Carvalhal's Palace /$$rValentina Nisi, Vanessa Cesario, and Nuno Nunes --$$tVirtual and real body representation in mixed reality : an analysis of self-presence and immersive environments /$$rWesley Oliveira, Michelle Tizuka, Esteban Clua, Daniela Trevisan, and Luciana Salgado. 000917061 50580 $$g[II].$$tVirtual reality:$$tEffects of end-to-end latency on user experience and performance in immersive virtual reality applications /$$rPolona Caserman, Michelle Martinussen, and Stefan Göbel --$$tFPVRGame : deep learning for hand pose recognition in real-time using low-end HMD /$$rEder de Oliveira, Esteban Walter Gonzalez Clua, Cristina Nader Vasconcelos, Bruno Augusto Dorta Marques, Daniela Gorski Trevisan, and Luciana Cardoso de Castro Salgado --$$tGive MEANinGS to robots with Kitchen Clash : a VR human computation serious game for world knowledge accumulation /$$rJohannes Pfau, Robert Porzel, Mihai Pomarlan, Vanja Sophie Cangalovic, Supara Grudpan, Sebastian Höffner, John Bateman, and Rainer Malaka --$$tDesigning a VR experience to reduce the experience of pain : scare, excite or relax? /$$rErik D. van der Spek and Luuk P. M. Roelofs --$$tIncreasing learning motivation : an empirical study of VR effects on the vocational training of bank clerks /$$rMichael D. Kickmeier-Rust, Philipp Hann, and Michael Leitner. 000917061 50580 $$g[IV].$$tGame design and development:$$tA feature-based approach to develop digital board games /$$rFilipe M. B. Boaventura and Victor T. Sarinho --$$tPlaying with Persiflage : the impact of free-form dialogue on the play of computer role playing games /$$rBernard Cheng and T. C. Nicholas Graham --$$tStrategies for inclusive end-user co-creation of inclusive storytelling games /$$rFranco Eusébio Garcia and Vânia Paula de Almeida Neris --$$tExploring the effect of game premise in cooperative digital board games /$$rSupara Grudpan, Dmitry Alexandrovky, Jannicke Baalsrud Hauge, and Rainer Malaka --$$tProcedural content generation in competitive multiplayer platform games /$$rGeorg Volkmar, Nikolas Mählmann, and Rainer Malaka. 000917061 50580 $$g[V].$$tInteraction technologies:$$tCreating layouts for virtual game controllers using generative design /$$rGabriel F. Alves, Anselmo A. Montenegro, and Daniela G. Trevisan --$$tEnhancing communication and awareness in asymmetric games /$$rChristophe Bortolaso, Jérémy Bourdiol, and T. C. Nicholas Graham --$$tLoRattle : an exploratory game with a purpose using LoRa and IoT /$$rMarko Radeta, Miguel Ribeiro, Dinarte Vasconcelos, and Nuno Jardim Nunes --$$tNoise-canceling music : reducing noise by mixing it with suitable music /$$rHiroki Tokuhisa, Kenta Sato, Kohei Matsuda, Keiji Matsui, and Satoshi Nakamura. 000917061 50580 $$g[VI].$$tMeasurement and effects:$$tArousal measurement reflected in the pupil diameter for a decision-making performance in serious games /$$rPetar Jerčić --$$tIdentifying influences of game upgrades on profitable players behavior in MMORPGs /$$rLuiz Bernardo Martins Kummer, Hiroyuki Iida, Julio Cesar Nievola, and Emerson Cabrera Paraiso --$$tAn exploration of the relationship between personality and strategy formation using market farmer : using a bespoke computer game in behavioural research /$$rAndrew Reilly, Dirk Van Rooy, and Simon Angus --$$tUsing game-based environments to measure cognitive decision making /$$rLaura A. Waters and Karen L. Blackmore --$$tTowards cognitive adaptive serious games : a conceptual framework /$$rAndrew J. A. Seyderhelm, Karen L. Blackmore, and Keith Nesbitt. 000917061 50580 $$g[VII].$$tSerious game applications:$$tDesigning gamified interventions for autism spectrum disorder : a systematic review /$$rMurilo C. Camargo, Rodolfo M. Barros, Jacques D. Brancher, Vanessa T. O. Barros, and Matheus Santana --$$tAnalytical design of clinical cases for educational games /$$rMarcos Felipe de Menezes Mota, Fagner Leal Pantoja, Matheus Silva Mota, Tiago de Araujo Guerra Grangeia, Marco Antonio de Carvalho Filho, and André Santanchè --$$tEvaluation of informative content of health data submitted through a mobile serious game /$$rKonrad Peters, Stephanie Bührer, Marisa Silbernagl, Fares Kayali, Helmut Hlavacs, and Anita Lawitschka --$$tDesigning game-inspired applications to increase daily PA for people with ID /$$rIngrid Evensen, Jens Brandsgård Omfjord, Juan Carlos Torrado, Letizia Jaccheri, and Javier Gomez --$$tAn educational game about math and magic /$$rTiago Lemos, Teresa Romão, Nuno Correia, and Miguel Pedro, 000917061 50580 $$g[VIII].$$tPoster papers;$$t"Aedes vs Repellents" : applying tower defense dynamics in a digital game to combat the mosquito /$$rGabriel Azevedo and Victor Sarinho --$$tQuimi-crush : a digital game for the teaching of inorganic chemistry /$$rOto A. L. Cunha, Joimar B. Gonçalves, and Victor T. Sarinho --$$tPDPuzzleTable : a leap motion exergame for dual-tasking rehabilitation in Parkinson's disease : design and study protocol /$$rAugusto Garcia-Agundez, Mareike Goosses, Robert Konrad, Manuel Stork, Hagen Becker, Stefan Göbel, and Elke Kalbe --$$tUGC generator : an open access web tool to model unified game canvas /$$rBruno C. Matias, Victória O. Gomes, and Victor T. Sarinho --$$tAvatars : the other side of Proteus's Mirror : a study into avatar choice regarding perception /$$rCharly Harbord and Euan Dempster --$$tPresenting the key ideas of fractions through MathFractions : a game based learning /$$rManuel J. Ibarra, Wilber Jiménez, Carolina Soto, Eduardo Chavez, Edison Chiclla, Antonio Silva Sprock, and Leônidas de Oliveira Brandão --$$t"Ultimate food defense" : a serious game for healthy eating behavior awareness /$$rBruno C. Matias, Victória O. Gomes, and Victor T. Sarinho --$$tThe concept and development of a serious game "Alter Eco" as part of creating a digital twin of a smart city /$$rRobert Olszewski, Mateusz Cegiełka, and Jacek Wesołowski --$$t"BDD assemble!" : a paper-based game proposal for behavior driven development design learning /$$rVictor T. Sarinho --$$tA health point-based dynamic difficulty adjustment strategy for video games /$$rJuan Suaza, Edwin Gamboa, and María Trujillo --$$t"University universe" : a mobile game to simulate the university student life /$$rMatheus Teixeira, Victor Munduruca, and Victor Sarinho. 000917061 50580 $$g[IX].$$tDemonstrations:$$tGaZone : VR image browsing system providing feelings of happiness /$$rSho Sugimoto and Hisashi Miyamori --$$tAutomataMind : a serious game proposal for the automata theory learning /$$rManuella Vieira and Victor Sarinho. 000917061 50580 $$g[X].$$tDesigning serious mobile location-based augmented reality games:$$tSmiling Earth : citizens' awareness on environmental sustainabilty using energy and transport data /$$rSobah Abbas Petersen, Peter Ahcin, and Idar Petersen --$$tUsing a location-based AR game in environmental engineering /$$rHeinrich Söbke, Jannicke Baalsrud Hauge, Ioana A. Stefan, and Antoniu Stefan --$$tIncentivise me : smartphone-based mobility detection for pervasive games /$$rThomas Tregel, Felix Leber, and Stefan Göbel. 000917061 50580 $$g[XI].$$tWorkshops:$$tDesign serious mobile location-based games /$$rJannicke Baalsrud Hauge, Heinrich Söbke, Ioana A. Stefan, and Antoniu Stefan --$$tWorkshop : Towards inclusive co-creation of inclusive games /$$rFranco Eusébio Garcia, Thomas Westin, and Jérôme Dupire. 000917061 506__ $$aAccess limited to authorized users. 000917061 520__ $$aThis book constitutes the refereed proceedings of the First IFIP TC 14 Joint International Conference on Entertainment Computing and Serious Games, ICEC-JCSG 2019, held in Arequipa, Peru, in November 2019. The 26 full papers, 5 short papers, and 16 poster, demonstration, and workshop papers presented were carefully reviewed and selected from 88 submissions. They cover a large range of topics at the multidisciplinary intersection of design, art, entertainment, interaction, computing, psychology, and numerous serious application domains. The papers are organized in the following topical sections: mixed reality; virtual reality; entertainment algorithms; game design and development; interaction technologies; measurement and effects; and serious game applications. --$$cProvided by publisher. 000917061 588__ $$aOnline resource; title from PDF title page (SpringerLink, viewed November 12, 2019). 000917061 650_0 $$aEntertainment computing$$vCongresses. 000917061 7001_ $$aSpek, Erik van der,$$eeditor. 000917061 7001_ $$aGöbel, Stefan,$$d1971-$$eeditor. 000917061 7001_ $$aDo, Ellen Yi-Luen,$$eeditor. 000917061 7001_ $$aClua, Esteban,$$eeditor. 000917061 7001_ $$aBaalsrud Hauge, Jannicke,$$eeditor. 000917061 830_0 $$aLecture notes in computer science ;$$v11863. 000917061 830_0 $$aLNCS sublibrary.$$nSL 3,$$pInformation systems and applications, incl. Internet/Web, and HCI. 000917061 852__ $$bebk 000917061 85640 $$3SpringerLink$$uhttps://univsouthin.idm.oclc.org/login?url=http://link.springer.com/10.1007/978-3-030-34644-7$$zOnline Access$$91397441.1 000917061 909CO $$ooai:library.usi.edu:917061$$pGLOBAL_SET 000917061 980__ $$aEBOOK 000917061 980__ $$aBIB 000917061 982__ $$aEbook 000917061 983__ $$aOnline 000917061 994__ $$a92$$bISE